DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play
The University of Tokyo, September, 2007
ISBN / ISNN: ISSN 2342-9666
There is no other play than situated play. A game becomes situated via play activities. Without playing we have the mechanics of a game, the elements and the relations, the roles and the rules. Situated play emerges within playing when the skeleton becomes alive, the role becomes a person, and the abstract game system becomes a concrete unrepeatable gaming experience. For mobile games having permeable borders questioned permanently by everyday life circumstances the creation and recreation of the magic circle is decisive. At the core of the situated mobile play we found the relation of the player to herself, to the objective conditions, and to others.
Mobile Game, mobile gaming experience, mobile play activity, Pervasive Game, situated play, social interaction