Researching player experiences through the use of different qualitative methods

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Since gameplay is only realized when the player and game interact, studying player experiences is complicated. Most research designs often emphasise either the structure of the game or the player in isolation of the game itself. In this study an attempt was made to test three different qualitative methods to study playing styles and by extension player experiences, while trying to take into account both the player and the game. An analysis scheme was developed to serve as a framework within the three methods and to direct respondents’ attention to the interaction with the game. 42 university students (casual and hardcore gamers) participated in the study during three months after which they wrote a paper on their playing style. During the first three weeks respondents had to fill in a diary every time they had played the videogame. Four weeks later, respondents participated in the video commentary model (VCM). In a game experience lab, a researcher observed the respondent playing the game he had played during the diary study. Afterwards, the researcher interviewed the player on different aspects of his playing style, with the aid of the gameplay session video. Finally, respondents that played the same game participated in a focus group interview (FGI), discussing the topics that stemmed from the diary and the video commentary model. Based on theoretical arguments and participants’ evaluation of the methods, we contend that all three methods are suitable to study player experiences. However, methodological triangulation provides the researcher with more accurate data, allowing to study gamers both in context (diary), through gameplay activities (VCM) and by interaction with other players (FGI).