Realism and the everyday in digital games


DiGRA/FDG '16 - Abstract Proceedings of the First International Joint Conference of DiGRA and FDG
Dundee, Scotland: Digital Games Research Association and Society for the Advancement of the Science of Digital Games, August, 2016
Number: 2
Volume: 13
ISBN / ISNN: ISSN 2342-9666

This paper develops Alexander Galloway’s (2006) theory of social realism in games, arguing that a focus on the relationship between mode of representation, the everyday and the social totality (Lukács, 2001/1938) unpack the critical potential of realism in digital games.