MMOs as Practices

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DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play
The University of Tokyo, September, 2007
Volume: 4
ISBN / ISNN: ISSN 2342-9666


This paper examines those acts that occur within MMOs and are chiefly given meaning by the context of an MMO, and asks whether they fall under MacIntyre’s definition of a Practice. The paper argues that many MMO acts are best understood as occupying a nexus between the purely social and the purely ludic. That is, acts occur in the context of a rich and nuanced set of traditions and practices, in which acts can attain a level of excellence and other acts can be understood as negative. Given this acts, in MMOs can meet MacIntyre’s definition of Practice, thus we have a framework in which to morally evaluate acts such as Ganking and Ninja Looting. However, this is just a framework, as a matter of practical ethics we need to then examine the factors and particular context that surrounds a given act, such as the MMO, whether there was a prevailing guild, whether it occurred during a raid with well-understood rules, etc. But what this paper suggests we do have to hand is at least one theoretical argument with a practical application for the ethical basis of some acts that occur within the context of MMOs.