Mapping Time in Video Games


DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play
The University of Tokyo, September, 2007
Volume: 4
ISBN / ISNN: ISSN 2342-9666

Video games can position players in a specific time and space. This paper will argue that the experiences of both are closely interdependent. As a consequence, we need to re-evaluate our models of time in video games. The discussion will exemplify the suggested interdependencies of temporal and spatial experience. The result is a playercentered perspective towards time in game spaces.