Ludology, Narratology and Philosophical Hermeneutics


DiGRA Nordic '14: Proceedings of the 2014 International DiGRA Nordic Conference
DiGRA, 2014
Volume: 11
ISBN / ISNN: ISSN 2342-9666

In this article we present the hermeneutic method as a tool for analyzing game studies discourses. We use Markku Eskelinen’s profusely interpreted “The Gaming Situation” (2001) as a case study. Our premise is that whereas the hermeneutic method is academically well-established, its conscious application is not. It is suggested that with conscious application of the hermeneutic method the persistent and problematic questions in game studies, like those related to narrative, definition, and art, gain potential to be treated with increased sophistication.