In search of a minimalist game

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This essay is a re-examination and critique of existing game definitions in parallel with the analysis of Juul. Juul’s original study revealed six basic game components; the analysis here pares these to four more definitive components, isolated in game form: rules, goals, opposition, and representation. These four components are used to construct a ―minimalist‖ game. The paper describes the implications of these minimalist game components to contrasting foundationalist and essentialist theories of games. Specific game examples are used to demonstrate how a minimalist game model might be used to distinguish among games, simulation, and play.