In search iof a “fifth dimension”


The work Les Jeux et les Hommes (1958) by Roger Caillois [1] may help us to get a firmer grip on the actual nature of digital games. Caillois identified four dimensions of games and playing: agôn (competition), alea (chance), mimicry (simulation), and ilinx (vertigo). In light of the new culture of digital games, this paper argues the need for adding another dimension to Caillois four dimensions. This fifth dimension will be labelled repens or sequentially embedded surprise and it will enable us to describe, analyse, and understand the structure and complexities of the more recent digital games more profoundly.