Game Design and Business Model: an Analysis of Diablo 3


This paper develops a theoretical framework for analyzing if a certain feature of the design of a game has been introduced to increase the financial profit created over a specific revenue stream. The framework is created from existing theory and consists of the points 1. Revenue Generation, 2. Game Design and Business Model Integration, and 3. Problematic Game Design. If all these points are given for a certain design feature than it has been implemented into the game to increase revenue. This framework is the used to analyze the design of the successful PC game Diablo 3. Diablo 3 features an auction house that allows players to trade their virtual items for real money while the owner of the game, Blizzard Entertainment, collects a fee for every transaction. The analysis shows that the economy of Diablo 3 is designed to increase the revenue of the real-money market place.