Emotions about the Deniable/Undeniable: Sketch for a Classification of Game Content as Experienced


DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play
The University of Tokyo, September, 2007
Volume: 4
ISBN / ISNN: ISSN 2342-9666

This paper deals with the emotions experienced by a player. It problematises the empirical psychological study of players' emotions. The paper suggests emotions to be understood as structured relationships instead of as reactions. It proposes players' emotions to be analysed through their intentionality, by looking at games as constituting the objects of the emotions. The article questions the validity of objective knowledge about games for the purpose of understanding games as experienced. It presents a method of categorizing game content as it appears as objects of the players' emotions. The categorization is further demonstrated by looking at two erotic variations of Tetris.