DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up
ISBN / ISNN: ISSN 2342-9666
We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. The framework is developed to be used in conjunction with game design patterns, descriptions of patterns of interaction relevant to game play. We describe the development of the framework and how it relates to patterns.