Danger Close: Contesting Ideologies and Contemporary Military Conflict in First Person Shooters

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DiGRA '11 - Proceedings of the 2011 DiGRA International Conference: Think Design Play
DiGRA/Utrecht School of the Arts, January, 2011
Volume: 6
ISBN / ISNN: ISSN 2342-9666


More and more military first-person shooters situate their action in contemporary conflicts, with some claiming to various degrees to realistically depicted that conflict. Using the recently released game Medal of Honor as an example, this paper shows that such realism is made impossible by the presence of three ideological constructs found in military shooters: the FPS apparatus, the military-entertainment complex and neo-Orientalism. These constructs respectively naturalize violent intervention, frame the U.S. military as just heroes, and present Afghanistan and its inhabitants as fundamentally terrorist. Each of these constructs thus works to strip elements of military conflict of context, and reinforces the others’ tendency to turn a complex war into a simple case of good vanquishing evil.