Costume Agency in German Larp

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DiGRA '15 - Proceedings of the 2015 DiGRA International Conference
Digital Games Research Association, May, 2015
Volume: 12
ISBN / ISNN: ISSN 2342-9666


Costume Agency in German Larp has two aims. First, it contributes to the understanding of costumes as collaborators in a larp network. Second, it shows that the change towards a network perspective expands the understanding of games as relational processes. An actor-network analysis of the costume builds on first-hand data from three larps. Data analysis required a set of qualitative methods based upon participatory observation and qualitative interviews. The results of the analysis are: 1. Larp works, because the costume contributes to role playing. 2. The costume contributes when it changes its arrangement of material actors to fulfill the demands of the network. 3. Costume contribution demands changes from narrative and ludic actors as well and the result of these negotiations is a development of the network. 4. The development of the three observed larp networks resulted in costumes that work towards the 360° illusion ideal, change game rules, and raise the popularity of one favored narrative genre: Fantasy. Following the costume and tracing its work, reveals how larp as a network of heterogeneous actors structures itself. These processes become visible with an actor-network perspective that reaches beyond the division of agency as being driven by human or material actors.