Console Games in the Age of Convergence

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Computer Games and Digital Cultures Conference Proceedings
Tampere University Press, June, 2002
Volume: 1
ISBN / ISNN: ISSN 2342-9666


In this paper, I discuss the development of the games console as a converged form, focusing on the industrial and technical dimensions of convergence. Starting with the decline of hybrid devices like the Commodore 64, the paper traces the way in which notions of convergence and divergence have infl uenced the console gaming market. Special attention is given to the convergence strategies employed by key players such as Sega, Nintendo, Sony and Microsoft, and the success or failure of these strategies is evaluated.