DiGRA '15 - Proceedings of the 2015 DiGRA International Conference
Digital Games Research Association, May, 2015
ISBN / ISNN: ISSN 2342-9666
This paper proposes a model for co-creation of games as alternative media. The model uses actual play practices to understand the political and cultural influence co-creation might have in the relationship between the owner of the game and the players. The model requires for player creation of a text or communication infrastructure that changes the properties of the game from which play emerges not only for the player herself but for a considerable group of players who share a particular practice of play. This change has to be accomplished not only by playing the game but through changing how others play it in a distinct creative activity. It needs to have the potential to subvert or contest the original design of the game. This model is useful for understanding different kinds of player co-creation as well as the extend of co-creative game design and can be a tool for political work towards participatory cultural production in games.