DiGRA '13 - Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies
, August, 2014
Volume: 7
ISBN / ISNN: ISSN 2342-9666
In this paper, we detail our design process for the Metadata Games project and discuss a number of design challenges involved in making a “metadata game,” such as incentivizing players to offer accurate information, devising and deploying methods for verifying the accuracy of data, and introducing effective motivations for ensuring high replay potential. We present our “Outlier Design” model for creating effective crowdsourcing applications, and offer the Metadata Games prototype One-Up as an example. This game’s design addresses the challenges of gathering increasingly higher quality metadata while creating a compelling play experience.
archives, crowdsourcing, cultural heritage, design, digital humanities, Games, Humanities, metadata, Motivation, museums