Business Games, Rationality and Control Logistics

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DiGRA '11 - Proceedings of the 2011 DiGRA International Conference: Think Design Play
DiGRA/Utrecht School of the Arts, January, 2011
Volume: 6
ISBN / ISNN: ISSN 2342-9666


This paper presentsthe research project “Business Games as Cultural Techniques. Transforming Knowledge and Steering Actions at the Interface between Economy, Computer Sciences and Mediality”.1 The main idea of the project is to reflect a development that is central in the history of the computer as well as games between 1950 and 1970, when both these cultural techniques were at the centre of great and revolutionary changes to the social order. The main result of this rearrangement is today’s understanding of the logic to market economy and steering rationality – but also the idea of serious games or the specific connection of computer and game.