Abstractions of a meaningless act: (spending) time in the gaming world [Abstract]

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However distant the universe, however futuristic the scenery, it is common in video games to see and take part in elements and activities that are familiar to the world in which we live. These familiar objects fill and yet somehow evade our attention. Processes such as transporting oneself, exchanging money, or making contact with another individual are mechanically sound aspects of the game itself, but they remain a means to an end, and because of this they are rarely central plot points of the game. So what does including these familiar elements really mean?