Interaction Forms, Agents and Tellable Events in EverQuest


Klastrup Lisbeth
2002 Computer Games and Digital Cultures Conference Proceedings

This paper focuses on forms of interaction and agents in a virtual world and how one may apply an understanding of these to an actual analysis of a virtual world. First, it proposes a distinction between 4 basic agents in a world: players, NPCs, objects and world rules. These agents are involved in 4 basic forms of interaction: navigating, manipulating, social interaction and information retrieval. Looking more closely at how these different forms of agents and actions forms are employed can help us think more closely about the construction of tellable events (emergent narratives) in a multiuser environment.

 

Mapping Time in Video Games


Nitsche Michael
2007 DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play

Video games can position players in a specific time and space. This paper will argue that the experiences of both are closely interdependent. As a consequence, we need to re-evaluate our models of time in video games. The discussion will exemplify the suggested interdependencies of temporal and spatial experience. The result is a playercentered perspective towards time in game spaces.