On the Ontology of MMORPG Beings: A theoretical model for research


Salazar Javier
2005 DiGRA '05 - Proceedings of the 2005 DiGRA International Conference: Changing Views: Worlds in Play

In the Game Studies field, the study of MMORPG’s have been approached by four mayor research traditions: social aspects tradition, individual player issues, narratological themes and ludological themes. Although these are not mutually exclusive, focusing in one or two aspects of MMORPG’s usually means omitting elements of other themes. One fundamental theme that has been usually ommited is that of the essential characteristics, or ontology, of the online beings that inhabit MMORPGs. This paper focuses on this aspect, by providing a practical example of how, by applying a theoretical model that has at its vertex the Ontology of MMORPG Being, all the other themes and levels of analysis can be taken into account in one single theoretical framework.

 

Leadership Style in World of Warcraft Raid Guilds


Prax Patrick
2010 DiGRA Nordic '10: Proceedings of the 2010 International DiGRA Nordic Conference: Experiencing Games: Games, Play, and Players

This study shows how guild leaders in World of Warcraft (WOW) and leaders of real life organizations compare in terms of leadership style. This comparison is used to shed some light on leadership in Massively Multiplayer Online Role Playing Games (MMORPGs). 12 interviews were conducted, six with leaders of successful WOW raiding guilds and six with leaders of various real life organizations. The Leadership Grid was used to analyze and compare the different leadership styles. The leadership style of the guild leaders can be described as “Janus-faced”. It uses both “County-Club Management” putting human needs first and “Authority-Compliance Management” focusing on efficiency and results depending on the situation. To secure the success of the raid a leadership style with focus on results is used during the actual raid. During the every-day life, outside of the actual raid, a leadership style concerned about human needs is chosen to be able to solve social problems and build strong social relationships using only digital media for communication.