Digital Library Keyword Archives
Stigma
- 3 articles or papers
Making Sense of Lived Experiences with Opioid Addiction through Autobiographical Game Design and Game Jamming Practices
Danilovic Sandra Skop Michelle Oliver Vanessa
2022 DiGRA ’22 – Proceedings of the 2022 DiGRA International Conference: Bringing Worlds Together
Bride, Demon or Alien? Undressing Stigma in Catherine: Full Body
Houe Nina P. Blom Joleen
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
The Critical Role of Media Representations, Reduced Stigma and Increased Access in D&D’s Resurgence
Sidhu Premeet Carter Marcus
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
Over the last five years Dungeons and Dragons [D&D] (Arneson & Gygax, 1974) has risen in prominence and popularity with a broadening of its player demographic. Though the game’s resurgence has been widely discussed in non-academic outlets, it has been neglected in academic literature. While there are many factors motivating renewed and engaged play of D&D, in this paper we draw on our 2019 study of contemporary D&D players to present key contextual factors of the game’s resurgence. Through discussion of our results, we argue that the influence of representations and trends in popular media, reduction of associated stigma, and impact of convergence culture (Jenkins, 2006) on increased game access, have led to the resurgence of D&D according to our participants and shed light on some key reasons for its success in recent years.