Ka as shomin-geki: Problematizing videogame studies


Huber William
2003 DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up

The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka as a ludic worked based in the shomin-geki tradition of Japanese cinema.