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- Proceedings of DiGRA23
Pornography
- 5 articles or papers
“Not my proudest fap” – Among Us porn videos and audience reception
Välisalo Tanja Ruotsalainen Maria
2022 DiGRA ’22 – Proceedings of the 2022 DiGRA International Conference: Bringing Worlds Together
Patreon and Porn Games: Crowdfunding Games, Reward Categories and Backstage Passes
Lankoski Petri Dymek Mikolaj
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
Patreon is a crowdfunding platform where pornographic games are funded; even the most successful game developer in terms of the number of members is developing a pornographic game. We looked at 42 developers and their Patreon pages in order to examine the effects of the Patreon crowdfunding model on videogame development. Especially we studied membership rewards. As a result, developers were not only selling the game, but rewards we much about Community, Influence, and Recognition. Regulating Content Access is used regularly but often the latest version of the game is made available to everybody, just later to the members funding the development. We propose that certain rewards are similar to backstage passes in the music business and suggest that Patron pornographic games funding deviates from the crowdfunding model is not following mainly product-oriented commodity logic but a more community-oriented concept.
Dragonborn is for Porn. The intertextual semiotics of the TESV: Skyrim fan made pornographic modifications
Majkowski Tomasz Z.
2019 DiGRA '19 - Abstract Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix
Gaming’s secret public: Nerdcore porn and the in/visible body of the female gamer
Apperley Thomas H.
2016 DiGRA/FDG '16 - Abstract Proceedings of the First International Joint Conference of DiGRA and FDG
Sex in Games: Representing and Desiring the Virtual
Schott Gareth
2005 DiGRA '05 - Proceedings of the 2005 DiGRA International Conference: Changing Views: Worlds in Play
No sooner is a visual medium invented than it becomes used for pornographic representation - games are no exception. This paper chronicles depictions of sexual intercourse within game content and the presence of pornographic imagery that utilizes the game aesthetic whilst attempting to examine some of the motivation behind its creation and use. Unlike historical accounts of the stimulating effects of art, such as men’s arousal at the realism of Sansorino’s nude Venus, or Pliny’s account of a man’s infatuation with the sculpture of Aphrodite of Caridos, sex in games exists within a cyber-culture that offers access to a broad range of erotic, graphic and specialized pornographic materials. The authenticity of digitally mediated experiences – desire-driven assemblages of the social and technological – is given consideration in terms of whether the perceptual nature of sexuality is undergoing a transformation, allowing for wider patterns of variation in erotic sub-cultures. This paper recognizes how these sub-cultures remain focused upon, and constructed around phallocentric fantasies and desires, but begins to reflect on how the substance of the body and the sexual object is continuing to shift and diversify.