Digital Library Keyword Archives
Politics
- 8 articles or papers
Playful Politics and Political Play: Conceptualizing Videogames as a Political Arena
Jørgensen Kristine
2022 DiGRA ’22 – Proceedings of the 2022 DiGRA International Conference: Bringing Worlds Together
“Block the Spawn Point”: Play and Games in the Hong Kong 2019 Pro-democracy Protests
Wirman Hanna Jones Rhys
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
Who is a videogame developer? The politics of videogame maker identities
Keogh Brendan
2019 DiGRA '19 - Abstract Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix
Games on Working, Games on Gaming, Working on Games, and Games on Working on Games: On the self-referentiality that entangles neoliberal play and work
Leino Olli Möring Sebastian
2019 DiGRA '19 - Abstract Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix
The politics of game canonization: Tales from the frontlines of creating a national history of games
Glas René van Vught Jasper
2019 DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix
In this paper, we provide insight into the politics of forming a national games canon by the Netherlands Institute for Sound and Vision, one of the biggest audiovisual cultural heritage institutions in the Netherlands. From a historiographical perspective, the paper investigates how different stakes and commitments of the different actors involved (the authors included) during the different stages of admission and selection are inherently connected. From a unique insider's perspective, we recognize that more pragmatic concerns around preservation and archival efforts of the Institute collapse with the socioculturally-driven aims of the canon as a history of Dutch games, a process we call the politics of acquisition.
‘We’re Not Gonna Take It.’ The Countercultural AAA Aesthetics of Wolfenstein: The New Colossus
Backe Hans-Joachim
2018 DiGRA ’18 – Abstract Proceedings of the 2018 DiGRA International Conference: The Game is the Message
Vivian James – The politics of #Gamergate’s Avatar
Apperley Thomas H.
2016 DiGRA/FDG '16 - Abstract Proceedings of the First International Joint Conference of DiGRA and FDG
Anxiety, Openness, and Activist Games:A Case Study for Critical Play
Flanagan Mary Lotko Anna
2009 DiGRA '09 - Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory
This paper explores the boundaries of social issues or‘activist’ games with a case study on a popular gamereleased in 2009 which fosters a critical type of play amongthe audience. We assess the game’s public reception tobetter understand how contradictory play elements led to ananxiety of ambiguity during open play. Borrowing from the“poetics of open work,” we will demonstrate how the mostpowerful play experience in activist games result from anew relationship formed between the audience and theplayer through mechanics, subject position, representation,and content.