Playability and its Absence – A post-ludological critique


Leino Olli
2014 DiGRA '13 - Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies

This essay concerns with the overlap of interactive art and computer games. In order to arrive at a critique of the feasibility of using playability’s absence as a strategy in the design of ‘art games’, the essay contextualizes contemporary non-playable ‘art games’ in the discourses of both interactive art and computer games. For this purpose, a notion of ‘playability’ is derived from notions of freedom and responsibility. In the ‘cross-exposure’ of traditions, questions arise about authorship, and, the aesthetics and ethics of the relationship between the artworks and its audience.

 

The playability of texts vs. the readability of games: towards a holistic theory of fictionality


Kücklich Julian
2003 DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up

Playful interaction occurs not only in games, but in literary texts as well. One cannot describe what takes place between author, text, and reader more accurately than by calling it a game. Games, on the other hand, cannot be reduced to playthings, but must be considered as cultural objects that are being read and interpreted. One does not, however, read solely for the plot. This is why a purely narratological analysis of both digital and analog games is bound to fail. Many games create a fictional world to be inhabited and explored by the players. In this respect, games are similar to literary texts, and a philological approach to games is therefore primarily justified because of their fictionality, rather than their narrative qualities. This is my starting point in an exploration of different models of ‘playability’, and how they can be used to understand the ‘readability’ of games.

 

Playability and Player Experience Research [Panel Abstracts]


Nacke Lennart E. Drachen Anders Kuikkaniemi Kai Niesenhaus Joerg Korhonen Hannu Hoogen Wouter M. van den Poels Karolien IJsselsteijn Wijnand A. IJsselsteijn
2009 DiGRA '09 - Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory

As the game industry matures and games become more and more complex, there is an increasing need to develop scientific methodologies for analyzing and measuring player experience, in order to develop a better understanding of the relationship and interactions between players and games. This panel gathers distinguished European playability and user experience experts to discuss current findings and methodological advancements within player experience and playability research.