Digital Library Keyword Archives
- Proceedings of DiGRA23
platform studies
- 13 articles or papers
Imaginary Platforms: The Neo Geo AES and the Object a of Videogame History
Nicoll Benjamin
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
Swiss Video Game History and the Smaky Era: Bootstrapping a Platform Archaeology Study
Rochat Yannick Mader Stéphanie
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
Platforms at the Peripheries: A Case Study Analysis of Historic Bootleg Consoles
Larson Ian
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
The Technical, Social, and Cultural Affordances of Intellivision
Boellstorff Tom Soderman Braxton
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
Conversation, Discourse and Play: Interaction and Moderation in Twitch.tv Live Streaming
Johnson Mark R Woodcock Jamie
2018 DiGRA ’18 – Abstract Proceedings of the 2018 DiGRA International Conference: The Game is the Message
Implementing Intelligence: The Platform Culture of Intellivision
Boellstorff Tom Soderman Braxton
2018 DiGRA ’18 – Abstract Proceedings of the 2018 DiGRA International Conference: The Game is the Message
Harvester of Desires: Gaming Amazon Echo through John Cayley’s The Listeners
Okkema Laura
2018 DiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message
Over the past two years, smart speakers such as Amazon Echo have become popular entertainment technologies and, increasingly, game platforms in households across the globe. These systems are controlled through voice-interactive Artificial Intelligences such as Amazon’s Alexa. The present work seeks to open a conversation about voice-interactive games on smart speaker systems in game studies. While these platforms open exciting new creative spaces for gamers and game developers alike, they also raise ethical concerns: Smart speakers are powerful twenty-first century surveillance capable of interpreting, recording and synthesizing human speech. Through the lens of a case study on John Cayley’s ludic Alexa skill The Listeners, this paper interrogates how Amazon Echo’s technological affordances enable new forms of surveillance while also giving rise to a new poetics of voice interaction. Illuminating aesthetic and ethical dimensions can help scholars in game studies assess the risks and perks of this new ludic platform.
Platforms in the Cloud: On the Messy Ephemerality of Platforms
O'Donnell Casey
2016 DiGRA/FDG '16 - Abstract Proceedings of the First International Joint Conference of DiGRA and FDG
Squeezing and extending the platform: The case of the Sinclair ZX Spectrum
Švelch Jaroslav
2016 DiGRA/FDG '16 - Abstract Proceedings of the First International Joint Conference of DiGRA and FDG