The SEGA and Microsoft History of India: The British Raj in Videogames


Mukherjee Souvik
2016 DiGRA/FDG ’16 – Proceedings of the 2016 Playing With History Workshop

This paper addresses the treatment of colonial history in videogames, particularly in empire-building strategy games such as Empire: Total War and Age of Empires 3. The aim is to address the lack of plurality in the portrayal of history in videogames and also to bring up postcolonial theory as yet another point of departure via which it is possible to explore the potential of digital games as a medium for promoting diversity and a more nuanced and representative way to think through history critically. To do so, a framework of postcolonial historiography, which has been in place in other related Humanities disciplines for decades now, has been introduced and employed to challenge historical notions that promoted an orientalist mono-narrative to describe the histories of erstwhile colonies such as India. Through the portrayal of the British Raj in videogames, this paper makes a broader point about the need to reflect postcolonial and plural voices in historical commentary in games.

 

Visiting the Floating World: Tracing a Cultural History of Games Through Japan and America


Consalvo Mia
2007 DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play

The goal of this paper is to establish a framework for better understanding the relationships between Japanese and American games in relation to that industry, visual styles, and cultural influence. To do that, this paper draws on a larger cultural history of Japan and America, and critiques and questions current and potential uses the concept of Orientalism in relation to digital games. In doing so, my hope is that we can arrive at a more sophisticated, nuanced understanding of that relationship, and use this framework for subsequent critical analysis.