2003 DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up
In this paper, I discuss the debate over digital games and narrative in light of medium theory (also known as media ecology). The communicative environment created by a society’s media can favor certain kinds of cultural change. After analyzing the stories (or lack of them) in three very different games, I argue with ludologists that games are not narratives. I believe, however, that the digital medium has encouraged the transformation of what our culture thinks of as a story.