Digital Library Keyword Archives
- Proceedings of DiGRA23
ludus
- 3 articles or papers
Paidic Money and Ludic Gambling Currencies in Novel Slot Machine Games
Kinnunen Jani
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
Paidia to Ludus, Non-Commodity to Commodity: Uncovering the Residue of Player Developed Custom Game Modes in ‘Zombies’ and ‘ARAMs’
Jarrett Josh
2016 DiGRA/FDG '16 - Abstract Proceedings of the First International Joint Conference of DiGRA and FDG
Framing Games
Waern Annika
2012 DiGRA Nordic '12: Proceedings of 2012 International DiGRA Nordic Conference
In this article, I revisit the everlasting question of what constitutes a game. My purpose is to arrive at a permissive definition that can serve to bridge digital and non-digital game studies. The way I approach the issue is through eliciting the qualities of games for which I believe game studies provides appropriate tools. The article centres on the idea that games are systems, which have been designed to be played or evolved within a play practice. I use previous literature to carefully examine what is required from a game system, as well as what signifies play in relationship to other human activities. The strength of game studies is that it has developed ways to understand how these two aspects are interrelated - how play is shaped by systems, and how systems need to be constructed to support play.