Digital Library Keyword Archives
- Proceedings of DiGRA23
live-streaming
- 11 articles or papers
The role of practices and synchronicity in the production of commented gameplay videos. A qualitative interrogation of German gaming content creators
Wurm Antonia Wimmer Jeffrey
2022 DiGRA ’22 – Proceedings of the 2022 DiGRA International Conference: Bringing Worlds Together
What the spectator expects in the game of watching: Twitch.tv, materiality, and game consumption through and beyond spectatorship
Coema Dara
2022 DiGRA ’22 – Proceedings of the 2022 DiGRA International Conference: Bringing Worlds Together
Understanding streaming platforms as capable of supporting and promoting new languages, trends, and online consumption practices, this article relates game media itself to cultural phenomena and social processes around play-watch activities in game streams on Twitch.tv. Analyzing the materiality (structure, affordances, socio-technical and economic aspects) of the leading platform in the live streaming market, we carry out a preliminary understanding of how these digital territories influence and harbor experiences of watching and playing games. Addressing the tools and uses of Twitch.tv, we present concepts that help us understand practices within the community that transcend watching and modify gaming – the sociability in participatory communities of play (Hamilton et al. 2014), the co-creation in multiplayer entertainment (Shear 2019), and the interactivity and agency in crossplay –, as well as the role of the industry and its neoliberal agenda on shaping game spectatorship and domesticating subversive conducts in the game of watching.
Monetization and Gamification in Twitch Game Live Streaming
Johnson Mark R Woodcock Jamie
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
Esports Viewer Perspectives on Cheating in Competition
Johnson Mark R Abarbanel Brett
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
The Authenticity Engine: Livestreaming on Twitch
Consalvo Mia Lajeunesse Marc Zanescu Andrei
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
The Impacts of Live Streaming on the Video Game Industry
Johnson Mark R Woodcock Jamie
2019 DiGRA '19 - Abstract Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix
Game Streaming Revisited: Some Observations on Marginal Practices and Contexts
Lin Holin Sun Chuen-Tsai Liao Ming-Chung
2019 DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix
The focus of this paper is on the spectating phenomenon of live streaming gameplay, which has been described as “marginal.” After reviewing important non-gaming factors capable of bringing game streaming from the analytical margins to the center, we discuss the larger context in which game streaming is embedded, plus its implications. Data were gathered via in-depth interviews with game stream viewers, analyses of game streaming-related forum posts, and an online survey. According to our observations, game streaming should not be viewed as only a game-related phenomenon or extended gameplay practice, but also as a type of cross-media entertainment involving multiple media consumption characteristics—a form of stage performance, a space for social interaction, and as entertainment similar to hosted variety shows and reality television. Consumers tend to move among multiple streaming activities serving assorted media functions in search of entertainment, with their identities changing according to personal time restrictions and social situations.
Conversation, Discourse and Play: Interaction and Moderation in Twitch.tv Live Streaming
Johnson Mark R Woodcock Jamie
2018 DiGRA ’18 – Abstract Proceedings of the 2018 DiGRA International Conference: The Game is the Message
Audiencing on Twitch
Carter Marcus Egliston Ben
2018 DiGRA ’18 – Abstract Proceedings of the 2018 DiGRA International Conference: The Game is the Message
Collegiate eSports as Learning Ecologies: Investigating Collaborative Learning and Cognition During Competitions
Richard Gabriela T. McKinley Zachary A. Ashley Robert William
2018 DiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message
We explore the ways that a collegiate esports team’s play and performance evidences micro-level shifts in learning, domain mastery and expertise through simultaneously collaborative and competitive game play. Specifically, to this aim, we evaluate how esports provide evidence of processes and practices that are important for learning-relevant trajectories in and beyond higher education. Collegiate players demonstrate decision-making, reflection and elements of individual and collaborative learning during high stakes matches. Our findings help highlight evidence of perceptual learning, as it occurs over time and through the refinement of individual and collective skills, which is demonstrated through the players’ flexibility to adapt to increasingly complex challenges. We further see evidence of task cohesion and psychological safety, which corresponded with productive risk taking and group potency (or collective self-efficacy). Players also exhibit integration of effective reflection techniques and improved task and outcome interdependence. We contend that findings underscore the importance of esports as meaningful and noteworthy learning ecologies.