EVE is Real


Carter Marcus Bergstrom Kelly Webber Nick Milik Oskar
2015 DiGRA '15 - Proceedings of the 2015 DiGRA International Conference

Used in a wide variety of contexts, a common colloquialism among EVE Online players is the phrase ‘EVE is real’. In this paper, we examine the various ways in which EVE is considered ‘real’ by its players, identifying a nuanced and powerful concept that goes significantly beyond real/virtual distinctions that have already been critiqued in game studies literature. We argue that, as a form of paratext, colloquialisms like this play an enormous role in shaping EVE Online’s informal rules (in particular towards treachery), constructing the identity of EVE Online players, communicating the seriousness of EVE Online play while in other cases, emphasizing the gameness of the MMOG.

 

The EverQuest Speech Community


Tosca Susana
2002 Computer Games and Digital Cultures Conference Proceedings

This paper analyses the EverQuest speech community from a pragmatic point of view, in order to find out how multiplayer games speech communities can be characterized. This study is part of the currently ongoing collective project "Have great faction with the dragons - an EverQuest Study" at the IT University in Copenhagen, of which also Jesper Juul's "The open and the closed: Games of emergence and games of progression" and Lisbeth Klastrup's "Interaction forms and tellable events in EverQuest" are a part.