“I Guess We’re All Gay Now”: A Content Analysis of Gamers’ Reactions to New LGBTQ+ Characters on Reddit
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
Jin Yaewon Karhulahti Veli-Matti
2019 DiGRA '19 - Abstract Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix
Apperley Thomas H.
2016 DiGRA/FDG '16 - Abstract Proceedings of the First International Joint Conference of DiGRA and FDG
2003 DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up
This paper will focus on the inter-relationships between media, technology and culture as demonstrated by the online multiplayer FPS scene, and will make explicit the degree to which game texts and associated technology facilitate culture and the formation of community, and how in turn such social structures inflect and determine the development of computer games, related Internet technologies and subsequent models for software development and distribution. Beyond the idea of “participatory media”, I argue that multiplayer FPS games have become “co-creative media”; neither developers nor players can be solely responsible for production of the final assemblage regarded as “the game”, it requires the input of both.