From Cultural Sustainability to Culture of Sustainability: Preservation of Games in the Context of Digital Materiality


Garda Maria B. Nylund Niklas Sivula Anna Suominen Jaakko
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere

In this paper, we set out to explore some of the most prevalent questions regarding cultural sustainability in the context of preservation of digital games. Since the 1980s, the concept of sustainable development has been successively expanded to incorporate not only environmental and economic aspects but also the social and cultural, as well as relating to values such as human rights and broadly understood equality (Stylianou- Lambert et al. 2014). We would like to examine what kind of issues and considerations should be taken into account while developing a holistic approach to game preservation that also supports a culture of sustainability focused on broadly understood game heritage. What kind of unique challenges do game cultures and ludic artefacts present in this context? In our paper, we will look at a national case study of Finland where innovative and progressive approaches are currently being developed.

 

Joy Family: Japanese Board Games in the Post-War Shōwa Period


Altice Nathan
2019 DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix

This paper draws on new archival and historical sources to survey the major developments in Japanese board games in the postwar Shōwa era (1945–89), including the import of American games, the emergence of Japan’s wargame culture, and the structural foundations of the ancient Japanese game of sugoroku. In particular, this paper identifies key cultural, economic, and design moments that led to Bandai’s unprecedented yet overlooked analog game output in the 1980s.