Digital Library Keyword Archives
- Proceedings of DiGRA23
game environment
- 2 articles or papers
DS-Hacker: Teaching Data Structures and Algorithms Through Analogical Representations in the Game Environment and Game Challenges
Rojas-Salazar Albert Haahr Mads
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
Making and breaking games: a typology of rules
Järvinen Aki
2003 DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up
The paper introduces a particular approach to the study of rules. Different aspects of rules are studied: what are their functions, what do rules govern, what is a ruleset, and what are the elements in a game that rules govern. Five elements are discussed: components (pieces/ player characters/etc.), procedures associated with components (moving them or manipulating them in other ways), environments that define the physical boundaries of a game, theme that gives the game a subject matter, and interface which is used to access the game. The author introduces five types of rules, each type relating to a game element. The typology provides a better understanding of rules as a fundamental structure of games, and it can also be applied as a tool for analysing individual games’ structure and ruleset.