Mapping the game landscape: Locating genres using functional classification


Dahlskog Steve Kamstrup Andreas Aarseth Espen
2009 DiGRA '09 - Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory

Are typical computer game genres still valid descriptors and useful for describing game structure and game content? Games have changed from simple to complex and from single function to multi function. By identifying structural differences in game elements we develop a more nuanced model to categorized games and use cluster analysis as a descriptive tool in order to do so. The cluster analysis of 75 functionally different games shows that the two perspectives (omnipresent and vagrant), as well as challenges, mutability and savability are important functional categories to use in order to describe games.

 

Introducing Applied Ludology: Hands-on Methods for Game Studies


Järvinen Aki
2007 DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play

The author calls for a more systematic methodology for game studies. The paper introduces a set of methods for 'applied ludology', a practical hands-on analysis and design methodology. It complements theories of games as systems with psychological theories of cognition and emotions. A sample of casual games is used to highlight the use of the methods. In conclusion, the author presents a model that enables analysing the eliciting conditions for game-related emotions, such as suspense.

 

Return to Darkness: Representations of Africa in Resident Evil 5


Geyser Hanli Tshabalala Pippa
2011 DiGRA '11 - Proceedings of the 2011 DiGRA International Conference: Think Design Play

Darkest Africa, the imagining of colonial fantasy, in many ways still lives on. Popular cultural representations of Africa often draw from the rich imagery of the un-charted, un-knowable ‘other’ that Africa represents, fraught with post-colonial tensions. When Capcom made the decision to set the latest instalment of its Resident Evil series in an imagined African country, it was merely looking for a new, unexplored setting, and they were therefore surprised at the controversy that surrounded its release. The 2009 game Resident Evil 5 was accused of racially stereotyping the black zombies and the white protagonist. These allegations have largely been put to rest, as this was never the intention of Capcom in developing the game or selecting the setting. However, the underlying questions remain: How is Africa represented in the game? How does the figure of the zombie resonate within that representation? And why does this matter?