Digital Library Keyword Archives
- Proceedings of DiGRA23
Gambling
- 9 articles or papers
Mechanics on the Blockchain: A Taxonomy of NFTs in Games
Murray Jack Salter Anastasia
2022 DiGRA ’22 – Proceedings of the 2022 DiGRA International Conference: Bringing Worlds Together
It all starts with a name Mapping the terms used by researchers to describe gambling-like elements in digital games
Dupont Bruno Grosemans Eva Denoo Maarten Feci Nadia Declerck Pieterjan Bradt Lowie Van Heel Martijn Zaman Bieke De Cock Rozane
2022 DiGRA ’22 – Proceedings of the 2022 DiGRA International Conference: Bringing Worlds Together
Opening Pandora’s loot box: Weak links with gambling and player opinions on probability disclosures in China
Xiao Leon Y. Fraser Tullia C. Newall Philip W.S.
2022 DiGRA ’22 – Proceedings of the 2022 DiGRA International Conference: Bringing Worlds Together
What are the odds? Lower compliance with Western loot box probability disclosure industry selfregulation than Chinese legal regulation
Xiao Leon Y. Henderson Laura L. Newall Philip W.S.
2022 DiGRA ’22 – Proceedings of the 2022 DiGRA International Conference: Bringing Worlds Together
Gambling for Fashion: How Videogame Designers Capitalise on ‘Status Ambivalence’ within Videogame Play
Brock Tom Johnson Mark
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
Power Play Play: Regulatory Frameworks of Esports in Asia and Europe
Sihvonen Tanja Karhulahti Veli-Matti
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
Paidic Money and Ludic Gambling Currencies in Novel Slot Machine Games
Kinnunen Jani
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
What do Game Developers Think about Loot Boxes?
Johnson Mark R Brock T.
2019 DiGRA '19 - Abstract Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix
Are Loot Boxes Gambling? Random reward mechanisms in video games
Lundedal Nielsen Rune Kristian Grabarczyk Paweł
2018 DiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message
In this paper we investigate the phenomenon colloquially known as “loot boxes” or “loot crates”. Loot boxes became a hot topic towards the end of 2017 when several legislative bodies proposed that they were essentially gambling mechanisms and should therefore be legislated as such. We argue that the term “loot box” and the phenomena it covers are not sufficiently precise for academic use and instead introduce the notion of “random reward mechanisms” (RRMs). We offer a categorization of RRMs, which distinguishes between RRMs that are either “isolated” from real world economies or “embedded” in them. This distinction will be useful in discussion about loot boxes in general, but specifically when it comes to the question of whether or not they represent instances of gambling. We argue that all classes of RRMs have gambling-like features, but that only one class can be considered to be genuine gambling.