Game Creation, Monetisation Models, and Ethical Concerns


Karlsen Faltin
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere

This paper explores the relationship between monetisation models, game design and ethical considerations from the perspective of three different small-scale Norwegian game companies. Interviews with game designers and CEOs form the empirical basis of the analysis. The analysis shows that their notion of the market situation differs and that concepts like quality and ethical responsibility vary greatly between the companies. A concern they all share is that the computer game market is becoming increasingly difficult to monetise and that using models like loot boxes seem more relevant now than before.

 

The imbalanced state of free-to-play game research: A literature review


Alha Kati
2019 DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix

As free-to-play games have increased their economic value, the research interest on them has increased as well. This article looks at free-to-play game research conducted so far through a systematic literature review and an explorative analysis of the documents included in the review. The results highlight an excessive focus especially on behavioral economic studies trying to maximize the player bases and profits, while other aspects, such as meaningful game experiences, cultural and societal implications, or critical review of the phenomena have been left in the marginal. Based on the review results, this article suggests four future agendas to reinforce the lacking areas of free-to-play game research.

 

Selling out the magic circle: free-to-play games and developer ethics


Jordan Philipp Buente Wayne Silva Paula Alexandra Rosenbaum Howard
2016 DiGRA/FDG '16 - Proceedings of the First International Joint Conference of DiGRA and FDG

We describe a narrative case study of a free-to-play, massive multiplayer online role playing game through virtual ethnography inside the game as player and passive, participatory observation of the official game forum to understand the actions of both, the developer and the player community in relation to subliminal development changes of the game rules. We then show that players are able to claim agency and change the course of the game design while trying to allocate themselves as both, consumers within a heavily commercialized game model and invaluable members of the gaming community itself. We draw from studies on player agency, game co-creation as well as research on free-toplay game design to demonstrate how a developer constantly undermines player agency through an ongoing re-definition of the game rules disrupting the magic circle which is the main contribution of this study. Our discussion outlines the constant struggle of players to level the playing field within this damaged magic circle which is punctured by casino-like game reward mechanisms, in-transparent development notes, deceptive developer implementations and game modifications in the context of the freemium business model of game design.

 

Free-to-Play Games: Professionals’ Perspectives


Alha Kati Koskinen Elina Paavilainen Janne Hamari Juho Kinnunen Jani
2014 DiGRA Nordic '14: Proceedings of the 2014 International DiGRA Nordic Conference

This paper investigates the free-to-play revenue model from the perspective of game professionals. To court larger player audiences and to address their wide willingness-to-pay spectrum, game developers have increasingly adopted the free-to-play revenue model. However, at the same, worrying concerns over the revenue model have been voiced. For example, free-to-play games have been deemed as exploitative and unethical. We investigated this contrast by conducting a thematic interview study. We employed grounded theory in the analysis of the data containing 14 game professionals’ interviews about their views on the free-to-play model. The results show, that the free-to-play model is something that the developers view favorably while the public writing about the games can even be hostile. The games have evolved, while the voiced opinions still talk about games of the beginning of the model. Relatively few ethical problems were seen that would address the whole model, and the future of the free-to-play games was seen bright.