Digital Library Keyword Archives
- Proceedings of DiGRA23
eSports
- 25 articles or papers
Technicity in/of Esports : A case study of LCK
Jin Yaewon
2022 DiGRA ’22 – Proceedings of the 2022 DiGRA International Conference: Bringing Worlds Together
Lagging Behind: An Examination of Digital Inequality in Gaming and Esports
Ball Christopher Fordham Joseph
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
How Players Learn Team-versus-Team Esports: First Results from A Grounded Theory Study
Hesketh Joseph Deterding Sebastian Gow Jeremy
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
Esports Viewer Perspectives on Cheating in Competition
Johnson Mark R Abarbanel Brett
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
Power Play Play: Regulatory Frameworks of Esports in Asia and Europe
Sihvonen Tanja Karhulahti Veli-Matti
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
How User Modified Controllers Overcome Design Limitations to Create Competitive Advantage in Super Smash Bros. Melee
Cumming David
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
“Overwatch is anime” – Exploring an alternative interpretational framework for competitive gaming
Ruotsalainen Maria Välisalo Tanja
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
Esports has often been likened and compared to traditional sports. This paper suggests an alternative interpretative framework for competitive gaming by focusing on the team-based first-person shooter game Overwatch. We explore Overwatch esports using multi-sited ethnography and demonstrate how the fans and viewers use a rich spectrum of cultural products to enrich and explain their relationship with esports. In the case of Overwatch, anime is particularly prominent, used not only to enrich and explain, but also to challenge ‘sports normativity’, which is visible in the media discussions on Overwatch as well as in the production choices of the esports tournament organizer. This also has consequences on the norms and the values of the fans and the viewer: for instance, it affects the way masculinity is constructed in the context of competitive Overwatch.
Fired in a blog post: The End of Heroes of the Storm Esports
Prax Patrick
2019 DiGRA '19 - Abstract Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix
The Business Model Network of eSports: The Case of Overwatch
Scholz Tobias M. Stein Volker
2019 DiGRA '19 - Abstract Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix