Digital Library Keyword Archives
- Proceedings of DiGRA23
digital play
- 4 articles or papers
Instantaneously Punctuated Picture-Music: Pilgrim in the Microworld and an Alternative Evaluation of Videogame Expression
Keogh Brendan
2018 DiGRA ’18 – Abstract Proceedings of the 2018 DiGRA International Conference: The Game is the Message
Digital play, iPad Apps and Young Children’s Development
Verenikina Irina Kervin Lisa Rivera Maria Clara Selina
2016 DiGRA/FDG '16 - Abstract Proceedings of the First International Joint Conference of DiGRA and FDG
This poster presents part of a larger research which aims to understand young children’s digital play in relation to their imaginative play - a major force of psychological development in the early years. The poster will be of interest to DiGRA/FDG audience as it focuses their attention on the need for theoretical and research based criteria to appraise developmentally sound apps suitable for preschoolers (3-5 years of age).
Postdigital Play and the Aesthetics of Recruitment
Jayemanne Darshana Nansen Bjorn Apperley Thomas H.
2015 DiGRA '15 - Proceedings of the 2015 DiGRA International Conference
This paper analyses reconfigurations of play in newly emergent material and digital configurations of game design. It extends recent work examining dimensions of hybridity in playful products by turning attention to interfaces, practices and spaces, rather than devices. We argue that the concept of hybrid play relies on predefining clear and distinct entities that then enter into hybrid situations. Drawing on concepts of the ‘interface’ and ‘postdigital’, we argue the distribution of computing devices creates difficulties for such presuppositions. Instead, we propose an ‘aesthetic of recruitment’ that is adequate to the new openness of social and technical play.
Understanding a Socially Awkward Digital Play Journey
Huggard Amy De Mel Anushka Garner Jayden Toprak Cagdas Chatham Alan Mueller Florian
2014 DiGRA '13 - Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies
Socially awkward experiences are often considered as something to be avoided. Interestingly, examples from the traditional games domain suggest that social awkwardness can enable novel and engaging play experiences. We note that there has been little research into exploring social awkwardness when it comes to digital games. In response we present our experiences with Musical Embrace, a digital game that requires close physical proximity and whole body interactions to explore socially awkward play between players. Our observations from users experiencing Musical Embrace at a number of events suggest that social awkwardness experienced by participants often rises and falls as part of the digital play journey. As such, we draw upon the classic five-act performance structure (consisting of exposition, rising action, climax, falling action and denouement) to examine the experiences of players and understand the way in which social awkwardness engages players as the game progresses. With our work we hope to inspire game designers to consider the potential of social awkwardness in digital games.