Digital Library Keyword Archives
- Proceedings of DiGRA23
detective fiction
- 3 articles or papers
Ludonarrativity and Player Agency in Sci-Fi Crime Games
Wood Rachel L.
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
Game Narrative Through the Detective Lens
Fernández-Vara Clara
2018 DiGRA ’18 – Abstract Proceedings of the 2018 DiGRA International Conference: The Game is the Message
The Game’s Afoot: Designing Sherlock Holmes
Fernández-Vara Clara
2014 DiGRA '13 - Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies
A videogame based on the Sherlock Holmes’ stories by Arthur Conan Doyle is an interesting design challenge, which commercial games have tackled only half-heartedly. This paper discusses this challenge by examining the game design strategies across pre-existing games, then proposes a new set of strategies that would help players become the dweller of 221B Baker Street. The design critique of the games focuses on the actions available to players to become a detective, and the aspects of the interactivity that invite the player to become Sherlock Holmes. The suggested design strategies to encourage detective work are based on prompts from the original stories, such as disguising oneself, doing chemical analyses, or turning the process of deduction into game mechanics.