Problem Solving: The Essence of Player Action in Computer Games


Jørgensen Kristine
2003 DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up

This paper will present the major findings of the author’s hovedfag (M.A.) thesis [1], which investigates how the player engages in the structuring of courses of action in computer games. Since the player’s engagement may be said to be a problem solving process, this paper presents a scheme of problem solving in modern computer games that proposes the concept of computer game agency. The scheme will be illustrated by examples from the computer role-playing game Baldur’s Gate II, and the turn-based strategy game Heroes of Might & Magic IV.