“I commenced an examination of a game called ‘tit-tat-to’”: Charles Babbage and the “First” Computer Game


Monnens Devin
2014 DiGRA '13 - Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies

This paper examines Charles Babbage's tic-tac-toe automaton using original notes and sketches taken from Babbage's notebooks. While Babbage's work with games and computers has been mentioned previously by other authors, this is the first attempt to study that work in detail. The paper explains the origins of the automaton, imagines how it would have operated had it been built, describes how it might have functioned, and Babbage's inspirations for building it. The paper concludes with an analysis of Babbage's place in the history of videogames.

 

Towards the Unification of Intuitive and Formal Game Concepts with Applications to Computer Chess


Arbiser Ariel
2005 DiGRA '05 - Proceedings of the 2005 DiGRA International Conference: Changing Views: Worlds in Play

A general technique is proposed to deal with the formalization of intuition and human-oriented concepts in competition thinking games like chess, such as defensive play, attack, tactical play, etc. We present a manner of transferring these intuitions, which are in general ambiguous and not well defined, into formal definitions, and then directly to use them in game play. Among other concepts we define notions of attack, threat, defensive play and strategic play. Experiments are made in computer chess to empirically evaluate this technique. There are applications to machine learning, such as the possibility of combining different evaluation functions into a single one. There are also important applications in education such as teaching and evaluation of human players.