Search
DiGRA
Digital Games Research Association
Main menu
Skip to primary content
Skip to secondary content
Home
Association
About Us
The Executive Board
Ombuds Team
Ombuds FAQ
Code of Conduct
DiGRA Chapters
DiGRA Australia
British DiGRA
DiGRA Brazil
Chinese DiGRA
DiGRA Croatia
Dutch DiGRA
Finnish DiGRA
DiGRA Belgium
German-Speaking Countries DiGRA
DiGRA India
DiGRA Mexico
Israeli DiGRA
Italian DiGRA
Japanese DiGRA
Turkish DiGRA
DiGRA Central and Eastern Europe (CEE)
DiGRA Spain
Distinguished Scholars
Membership
DiGRA Mailing Lists
Contact Us
Research
DiGRA Special Interest Groups
DiGRA Player Experience SIG
Game Accessibility SIG
SIG for Role-Playing Studies
Hard Core Columns
Resources
Calendar
Digital Library
ToDiGRA Journal
Conference
Past Conferences
Digital Library Keyword Archives
Search
Keyword:
ANY
‘violence’ (9)
(Post)colonialism (3)
1980s (2)
1980s Videogames (1)
2D (1)
3D character design (1)
3D printers (1)
3D sound (2)
4x (1)
8-bit era (1)
80 Days (1)
A Little Anti-Fa Story (1)
abandoned accounts (1)
abduction (2)
Ability (2)
abject (1)
Abstract Games (1)
Abstraction (2)
academia (1)
academic game development (1)
Academic Referencing (1)
academics (1)
access (4)
access to care (1)
accessibility (1)
accessible games (1)
achievement (1)
achievements (3)
acoustic ecology (1)
Action (1)
Action mapping (1)
action RPG (1)
action tendency (1)
Active Audience (1)
active player (1)
activism (4)
Activist Theatre (1)
activity interventions (1)
Activity Theory (2)
actor network theory (6)
Actors (2)
Actual Subjectivity (1)
Ada Lovelace (1)
adaptation (4)
adaption (1)
addiction (5)
adjourned sale rate (1)
adolescence. (1)
adolescent development (1)
Adolescent gamers (1)
adolescent games (1)
adolescents (2)
adolescents’ thinking (1)
adolescents’ cultural consumption (1)
adult learning (1)
adult play (1)
adult players (1)
Adventure (2)
adventure games (3)
Advergame (1)
advergames (3)
advergaming (1)
advertisements (1)
advertising (2)
advertising effectiveness (1)
advisory board (1)
advocacy games (1)
aesthetic effect (1)
aesthetic experience (1)
aesthetic of play (1)
aestheticisation of violence (1)
aesthetics (19)
Aesthetics of computer games (1)
affect (9)
Affection games (3)
affective engagement (1)
affective feedback (1)
affective labour (1)
affective technology (1)
affective videogames (1)
affinities (1)
affinity spaces (1)
Affordance (3)
affordances (11)
Africa (1)
African American (1)
African futurism (1)
after action review (1)
age (1)
age representations (1)
age rhetoric (1)
agencement. social worlds (1)
agency (21)
Agent (1)
agential realism (1)
agents (1)
aggression (1)
aggressive behavior (1)
agile design (1)
aging (3)
agôn (competition) (1)
agonism (1)
AI (3)
AI middleware (1)
air quality (1)
Alan Turing (1)
alcohol (1)
alea (chance) (1)
Alexa (2)
Algorithm (1)
algorithmic infrastructure (1)
Algorithms (1)
Alien (1)
Alien Phenomenologies (1)
alignment (1)
all-female teams (1)
allegory (2)
allure (1)
alt-right (1)
Alterbiography (2)
alterity (1)
Alternate Reality Game (1)
Alternate Reality Games (2)
alternate reality games (ARG) (1)
alternative avatars (1)
Alternative Computation (2)
Alternative game controllers (1)
alternative games (1)
alternative history (2)
Alternative Media (1)
amateur (1)
amateur competition (1)
amateur game designer (1)
amateur games (1)
Amazon (1)
Amazon Echo (1)
ambience (1)
ambient (2)
ambient gaming (1)
ambient intelligence (2)
ambiguity (1)
amodal completion (1)
Among Us (1)
amusement park (1)
analog (1)
analog games (1)
Analog Play (1)
analog to digital (1)
Analogy (1)
analysis (7)
analysis model (1)
Analytic Autoethnography (1)
Analytical methods (1)
analytics (1)
Anarchy Online (1)
Ancient Greece (1)
and delay reduction (1)
and Reciprocal Innovation (1)
androids (1)
Anger (1)
Angry Birds (2)
animal (1)
animal crossing (1)
Animal Crossing: New Leaf (1)
animal ethics (1)
animal play (1)
animals (1)
anime (1)
anniversaries (1)
Anno 1880 (1)
anonymity (1)
Anonymous Author (1)
Anthropocene (3)
anthropology (3)
antiquity (1)
Anxiety of influence (1)
aporia & epiphany (1)
Apple II (1)
Appleton (1)
applications of game studies in other domains (1)
applied drama (1)
applied game (2)
Applied game studies (1)
Applied games (1)
appraisal (1)
appraisal theory (1)
approach/avoidance behaviour (1)
appropriation (4)
apraxis (1)
AR (1)
ARAM (1)
Arcade (6)
arcade games (1)
arcades (3)
archaeoacoustics (1)
Archaeogaming (2)
archaeology (2)
archetypal analysis (1)
archetype (1)
architectural experience (1)
Architecture (4)
Archive (1)
archives (2)
archiving (3)
archontic fandom (1)
arena (1)
ARG (2)
argument (1)
argumentation (1)
argumentation theory (1)
Aristotle (1)
Arousal (2)
art (9)
art game (1)
art games (6)
Art History (2)
Art Theory (1)
artgames (1)
articulation (1)
artificial intelligence (13)
artificial life (2)
artificial world (1)
Artistic Research (1)
arts-led research (1)
asd (1)
Asheron’s Call (1)
Asia-Pacific region (1)
Assassins’ Guild (1)
Assemblage (3)
assemblage theory (1)
Assessment (2)
Assets (1)
assistance (1)
associations (1)
Astroneer (1)
asymmetric gameplay (1)
asymmetries (1)
asynchronity (1)
Atari (1)
Atmospheres (1)
attachment (2)
Attention (2)
attention-deficit/hyperactivity disorder (ADHD) (1)
attentional engagement (1)
attitude change (1)
attitudes (2)
Attitudes Towards Adoption (1)
attitudes towards animals (1)
attitudes towards play (1)
attraction (1)
attractiveness (1)
attributes (1)
audience (3)
audience identification (1)
Audience Perception (1)
audience studies (1)
AUDIENCES (1)
audio (1)
audio design (1)
audio-only (1)
Audio-only computer games (1)
audio-visual methods (1)
audiovisual aesthetics (1)
Audiovisual composition (1)
Audiovisual Play (1)
Audiovisuality (1)
auditory environments (1)
augment (1)
augmentation (1)
Augmented Play (1)
augmented reality (9)
Auschwitz (1)
Australia (5)
auteur theory (1)
authenticity (2)
authorial intent (1)
authorship (7)
Autism (1)
Autism Intervention (1)
autobiographical game design (1)
Autobiography (2)
Autoethnography (2)
Automata (1)
automatic content generation (1)
Automatic Generation of Puzzles (1)
autonomy (1)
autotelic (1)
avatar (15)
avatar categorization (1)
Avatar Control (1)
avatar design (1)
Avatar theory (1)
Avatars (13)
awards (1)
Ba- construction (1)
backer survey (1)
Backstory (1)
Bagatelle (1)
Balance (1)
Baldur’s Gate II (1)
Bandai (1)
Barthes (1)
Bateson (1)
Baudrillard (2)
BCI (1)
Bechdel-Wallace test (1)
Behavior (3)
behavior analysis (1)
Behavior Change (2)
Behavior prediction (1)
Behavioral Modification (1)
behavioral studies (1)
behaviour (1)
behavioural boundaries (1)
behavioural tracking (1)
Beliefs (1)
believable behaviour (1)
believable characters (1)
believable NPCs (1)
Bernard Stiegler (1)
BERT (1)
best practices (2)
bias (1)
Big Data (1)
big five (1)
Binary Domain (1)
binaural (1)
bingo (1)
bio-object (1)
biofeedback (3)
biographical research (1)
Biometrics (1)
biopower (1)
BioShock (1)
Bioshock franchise (1)
Biotic Game (2)
Biotic Processing Unit (2)
BioWare (1)
bipartite graphs (1)
Blair Witch (1)
bleed (3)
bleed effect (1)
blended learning (1)
blockbuster games (1)
blockchain (3)
Bloodborne (1)
board game (6)
board game design (2)
board game publishing (1)
board games (13)
boardgames (2)
bodies (1)
body (3)
body horror (1)
Body language (1)
body shaming (1)
bonding (1)
Boolean operators (1)
Bootleg Consoles (1)
borders (2)
Boris Eichenbaum (1)
Botfighters (1)
Bots (1)
boundaries (1)
boundary of play (1)
boundary work (3)
Bourdieu (4)
brain scanning (1)
Brain-training (1)
brainstorming (1)
brand authenticity (1)
brand experience (1)
brand management (1)
brand recall (1)
Brazil (4)
bridging worlds (1)
briefing (1)
brink games (1)
brink play (1)
broadcasting (1)
brothers (1)
browser-games (1)
Brutalism (1)
bug (1)
Build & Levelling guides (1)
Burke (1)
Business game (1)
Business games (2)
Business Intelligence (2)
Business Model (3)
business models (1)
Business simulation (1)
business simulators (1)
Business Strategy (1)
business studies (1)
cabinet (1)
Caillois (1)
camera (1)
Camping (1)
Canadian content (1)
Canadian culture (1)
CanCon (1)
canon (1)
canonization (1)
capital (1)
Capitalocene (1)
capstone course (1)
Captured Media (1)
Card Games (1)
cardboard (1)
cardinality (1)
cards (1)
Cards Against Humanity (1)
care (1)
Cartola FC (1)
case study (4)
cash trade for virtual goods. (1)
Castlevania: Symphony of the Night (1)
casual (1)
Casual Games (6)
casual gaming (1)
Casual Mobile Game (1)
casual play (1)
categorization (1)
Catherine: Full Body (1)
Causation (1)
CCGs (1)
cel-shading (1)
Celebrity (1)
censorship (1)
ceremonial magic (1)
challenge (6)
challenges (1)
character (7)
Character Complexity (1)
Character design (6)
character identification (1)
character switching (1)
character type (1)
character-driven action (1)
characteristics (1)
characterization. (3)
Characters (4)
charisma (1)
Charles Babbage (1)
chat (1)
chauvinism (1)
Cheat (1)
Cheating (5)
Cheats (1)
chess (3)
childhood (1)
Childhood studies (1)
children (10)
Children with intellectual disability (1)
children’s culture (1)
children’s games (1)
China (11)
Chinese Character (2)
Chinese input method (1)
Chinese language learning (1)
Chineseness (1)
chiptunes (1)
choice (1)
choice hermeneutics (1)
choice poetics (1)
chora (1)
choreography (2)
chronos (1)
chronotope (1)
Chthulucene (1)
cinema (4)
Cinematic Mediation (1)
cinematics (1)
Circle of Magic (1)
citation analysis (1)
cities (4)
Cities: Skylines (1)
citizenship (1)
city (1)
city development (1)
city-building videogame (1)
civic empowerment (1)
Civic Engagement (1)
clan (1)
Clans (2)
class (1)
classic games (1)
classification (6)
classroom (1)
Claude Shannon (1)
Click-fraud (1)
clickbait (1)
client-based projects (1)
climate change (2)
Climate Crisis (1)
climbing (1)
clone (1)
Close Playing (1)
close reading (5)
close readings (3)
closure (3)
cluster analysis (1)
clustering analysis (1)
co-creation (4)
co-creative media” (1)
co-creativity (5)
Co-Design (1)
co-located (1)
co-located play (1)
Co-located social play (1)
co-players (1)
co-production (1)
COBOL (1)
code studies (1)
CoDesign (1)
Codesigning (1)
Coding (1)
cognition (9)
Cognitive abilities (2)
cognitive apprenticeship (1)
cognitive bias (1)
cognitive biases (1)
cognitive enhancement (1)
cognitive linguistics (1)
cognitive mapping (3)
cognitive play (1)
cognitive rehabilitation (1)
Cognitive Semiology (1)
cognitive theory (1)
Cold War (1)
coliberation (1)
collaborate (1)
collaboration (6)
Collaboration patterns (1)
collaborative (2)
Collaborative decision making games (1)
Collaborative Design (1)
collaborative learning (1)
Collectible Trading Card Games (1)
collecting (2)
collective action (2)
collectives (1)
collegiate athletics (1)
colonialism (1)
colour (1)
comic (1)
Commercial Games (1)
Commercial video games (1)
Commissioning (1)
Commodification (3)
commodification of diversity (1)
commoditization (1)
commodity cultures (1)
Commodore 64 (1)
communication (4)
Communication Curriculum (1)
Communication Discipline (1)
Communication interface (1)
communication process (1)
communities (2)
Communities of Practice (2)
community (15)
community game (1)
community health (1)
community management (1)
Community of Practice (1)
companion species (1)
comparison (1)
competition (2)
Competitive Games (2)
competitive gaming (4)
competitive play (1)
complaints (1)
Complex Games (1)
complexity (1)
complexity theory (1)
Complicity (1)
computational complexity (1)
computational creativity (1)
computational expression (1)
Computer (1)
Computer architecture (1)
Computer Chess (1)
Computer game (6)
computer game agency (1)
Computer game design (1)
Computer Game Genre (1)
Computer Games (33)
computer games history (1)
computer graphics (2)
Computer history (1)
computer roleplaying games (1)
computer science education (1)
Computer simulation (1)
computer-supported collaborative play (2)
Computer-Supported Gameplay Tools (1)
computers (3)
computing competitions (1)
concept design (1)
concepts (1)
conceptual framework (1)
conceptual language (1)
conceptual model (1)
concordance (1)
Concurrency; parallelism; threads; processes; game loop; task-dependency graphs; cyclic-task-dependency graphs; workers; tasks; queues; task manager; synchronisation mechanisms (1)
conference proceedings (1)
conference publication (1)
conflict (2)
Conflict management (1)
conflicting interests (1)
conflicts of interest (1)
Consciousness of computer programming (1)
consequentialism (1)
Console (2)
console games (1)
console gaming (2)
Console videogames (1)
Console-Based Subversion (1)
consoles (2)
Conspiracy theories (1)
constraints (3)
constructing a discipline (1)
constructing identity (1)
construction (1)
Construction Industry (1)
Constructivism (2)
constructivist (1)
consumer (3)
consumer behavior (2)
Consumer protection (2)
consumerism (2)
consuming behavior(game activity) (1)
Consumption (6)
Consumption motivation (1)
Contemporary Art (1)
content (1)
content analysis (7)
Content Creation (1)
content creators (1)
context (2)
Context Engineering (1)
Context Information (1)
contexts of consumption (1)
Contextualization (1)
Continuation (1)
control (3)
control group (1)
controller (1)
controls (1)
Controversy (1)
conventions (3)
Convergence (1)
convergence culture (2)
conversation (1)
conversation analysis (1)
conversion (2)
cooperation (5)
cooperative (1)
Cooperative Games (1)
copyright (4)
core mechanics (1)
corporate rhetoric (1)
cosplay (1)
cosplay music videos (CMV) (1)
counter fictions (1)
Counter Strike: Global Offensive (1)
counter-gaming (1)
Counter-Strike (2)
Counterfactual (1)
Counterfactual history (1)
countergaming (1)
Course Analysis (1)
courtly love (1)
COVID-19 (1)
COVID-19 pandemic (1)
Craft (3)
crafting (2)
Crafts (1)
crafts in games (1)
Crash Bandicoot (1)
creative agency (1)
creative design practices (1)
creative games (1)
Creative Industries (3)
creative industry (1)
creativity (10)
creativity tool (1)
credibility (1)
creepypasta (1)
crimeware (1)
critical (1)
critical analysis (1)
critical design (1)
critical distance (1)
critical dystopia (1)
Critical Incident Technique (CIT) (1)
critical making (2)
critical media studies (1)
critical play (5)
critical race theory (2)
critical reception (1)
Critical Role (1)
Critical Theory (2)
critical thinking (1)
critical vocabulary (1)
Criticality (1)
Criticism (5)
critics (1)
Critique (3)
cross media (1)
Cross-cultural issues (1)
cross-platform (2)
cross-platform distribution (1)
Cross-platform games (1)
crowd (1)
crowd critique (1)
Crowd simulation (1)
Crowdfunding (5)
crowdsourcing (2)
cRPGs (1)
crypto games (1)
cryptocurrencies (1)
cryptocurrency (1)
cryptocurrency studies (1)
cryptogames (1)
CryptoKitties (2)
Crytek (1)
CS:GO (1)
CSCW (1)
cultural appropriation (1)
Cultural digital artifact (1)
cultural economy (1)
cultural heritage (8)
cultural history (1)
cultural history of digital gaming (1)
cultural industries (3)
cultural industry (1)
cultural materialism (1)
Cultural memory (2)
cultural policy (1)
cultural practice (1)
cultural representation (1)
cultural sociology (1)
Cultural studies (4)
cultural sustainability (1)
cultural theory (1)
Cultural Value (2)
cultural work (1)
culture (12)
culture economics (1)
Culture of production (1)
curation (2)
curatorial interventions (1)
curiosity (2)
curriculum (4)
Curriculum Analysis (1)
curriculum design (2)
curriculum development (1)
Custom Games (1)
customization (1)
cut-scene (2)
cut-scenes (1)
Cute culture (1)
Cuteness (1)
cyber security education (1)
cyber- diaspora (1)
cyber-feminism (1)
cyberculture (1)
Cyberdiaspora (1)
Cyberethnography (1)
cybernetic system (1)
cybernetics (2)
Cyberplace (1)
Cyberpunk (1)
cybersecurity (1)
Cyberspace (1)
Cyberworld (1)
cyborg (3)
Cyborg Manifesto (1)
cyborgization (1)
cyborgs (1)
cyclicality (1)
Czechoslovakia (1)
D&D (1)
DADA (1)
dance (1)
Dance Dance Revolution (DDR) (1)
dark game design patterns (1)
Dark tourism (1)
data (4)
Data analytics (1)
data base (1)
Data games (2)
Data Structures (1)
Data visualization (3)
Data-driven Drama Management (1)
data-sharing (1)
dating (1)
dating sim (1)
David Sudnow (1)
Dawn of Man (1)
de Certeau (1)
De-familiarization (1)
dead time (1)
deafblindess (1)
Death (6)
Death Stranding (1)
Debriefing (1)
Debug (1)
Debugging (1)
deceit (1)
decision making (1)
decolonial (1)
Decolonial Ludology (1)
decoloniality (1)
deconstruction (3)
deep play (1)
defamiliarization (6)
Defiance (1)
definition (2)
definitions of art. (1)
defragment (1)
Deleuze (4)
Deleuze and Guattari (1)
Deleuze/Guattari (1)
Dementia (1)
deontology (1)
deployment (1)
design (28)
Design and analysis of games (1)
design and use (1)
Design approach (1)
Design based research (4)
design bleed (1)
Design Box (1)
design conventions (1)
design education (2)
design factors (1)
design for young women (1)
Design Framework (1)
design method (1)
design methods (1)
design of everyday life (1)
Design pattern (1)
Design Patterns (3)
design practice (4)
design principles (1)
design process (1)
design processes (1)
design reflection (1)
design research (7)
design situation (1)
design space (1)
Design Strategies (2)
design support (1)
design theory (2)
design tools (4)
designer fallacy (1)
designing games (1)
designing rules (1)
Desire (1)
detective fiction (3)
determinism. (1)
Deterministic (1)
Détournement (1)
Deus Ex: Human Revolution (1)
developer (2)
developer ethics (1)
developers (2)
Developing world (1)
Development (3)
Development Pipelines (1)
development tools (1)
development-led research (2)
deviance (1)
deviant leisure (1)
devious play (1)
Diablo 3 (1)
dialog management (1)
dialogical teaching (1)
dialogue management (1)
dialogue systems (1)
Dialogue-Scene (1)
diary method (1)
diary study (1)
diaspora (1)
Dichotomy (1)
diegetic consistency (1)
Difference and Repetition (1)
differently abled (1)
difficulty (2)
difficulty balancing (1)
diffusion (1)
Digital Activism (1)
digital aesthetics (1)
digital art (1)
Digital Artefacts (1)
digital audio (1)
Digital board game (1)
digital cultural memory (1)
digital distribution (3)
digital dust (1)
digital economy (1)
digital educational games (1)
digital game (3)
digital game play (1)
Digital game-based learning (1)
digital game-based teaching (1)
Digital games (37)
digital games in education (1)
Digital Games Industry (2)
digital gaming (5)
digital gaming labels (1)
digital humanities (2)
Digital Inequality (1)
digital interactive learning (2)
digital labor (2)
digital materiality (1)
Digital Media (2)
Digital Narratives (1)
digital objects (1)
Digital Plague (1)
digital play (4)
digital scarcity (1)
digital storytelling (1)
Digital Sublime (1)
Digital Therapeutic Games (1)
Digital TV (1)
digital virtual consumption (1)
digital-game peripheral products (1)
DiGRA (2)
dimensions and and characteristics of computer games (1)
dimensions of play (1)
Diner Dash (1)
Diplomacy (1)
disabilities (1)
Disability (5)
Disabled players (1)
disaster management (1)
disciplinary self-understanding (1)
discipline (2)
Discord (1)
discourse (5)
Discourse analysis (1)
discrimination (1)
disembodiment (1)
Disinformation (1)
Disinvolvement (1)
Disk-jockey (1)
Disney (4)
displayless space (1)
Dispositif (1)
disposition (1)
disruption (1)
disruptive game design (1)
disruptive gameplay (1)
distance (1)
Distributed Collaboration (1)
Distributed Learning (1)
distributed narratives (1)
distribution (1)
diversifying-game culture (1)
Diversity (6)
diversity in games (1)
diversity of game horror (1)
DIY (2)
DLC (1)
documentary (3)
Documentary films (1)
documentation (2)
domain experts (1)
domestic (1)
domestication (1)
domesticity (1)
Donna Haraway (1)
dormitory (1)
DotA (1)
DotA 2 (3)
Douyu.com (1)
Downloadable content (1)
drama (2)
drama management (1)
dramatic play (1)
dramatic structure (1)
Dress up (1)
drinking (1)
Drivatar (1)
Drone (1)
Dual Process Modeling (1)
duality of creators (1)
DualShock (1)
Dungeons & Dragons (1)
Dungeons & Dragons [D&D] (1)
dyer (1)
dynamic complex digital object (1)
dynamic difficulty adjustment (1)
dynamic game characters (1)
dynamic learning (1)
dynamics (2)
Dyrham (1)
dyslexia (1)
dystopia (1)
e-Mental Health (1)
E-sport (2)
E-sports (2)
early digital culture (1)
Early Games (1)
Easter Egg (1)
Eastern (1)
ECG (1)
echolocation (1)
Eco (1)
eco-system (1)
Ecocriticism (1)
ecofeminism (1)
Ecological Psychology (4)
ecology (2)
economic game theory (1)
economic games (1)
economy (4)
Economy of cultural goods (1)
EDA (1)
education (22)
education reform (1)
educational (1)
educational design case (1)
Educational Game (3)
educational games (19)
educational research (1)
edugaming (1)
EEG (2)
EEG technology (1)
effective visual space (1)
effectiveness (2)
effects (1)
Effects Debate (1)
ego-centric design (1)
El Ajedrecista (1)
elderly (1)
Electricity Consumption (1)
electro mobility (1)
Electronic Arts Canada (1)
electronic literature (2)
Electronics (1)
elementary education (1)
elements (1)
Eliza effect (1)
ellipsis (1)
elliptical learning (1)
Elo (1)
emancipated involvement (1)
Emancipated player (1)
Emancipatory Paradigm (1)
Embedded Ethnography (1)
embedding (1)
embodied (1)
embodied conversational agent (1)
embodied interaction (2)
Embodied interpretation (1)
Embodied Learning Games and Simulations (1)
embodied play (1)
embodiment (16)
embodiment/corporeality (1)
Emergence (9)
Emergent Features (1)
emergent narrative (1)
emergent narratives (1)
Emergent Play (3)
emergent storytelling (1)
emerging technology (1)
emote (1)
emotion (10)
emotion modeling (1)
Emotion Modelling (1)
emotion recognition (1)
Emotion Regulation (1)
emotional connection (1)
emotional labor (2)
emotional regulation (1)
emotions (4)
Emotiv EPOC (1)
Emotive game play (1)
empathy (8)
empire-building games (1)
empirical methods (3)
empirical studies (2)
Empirical study (3)
empirical taxonomy (1)
Empiricism in Games (1)
empowerment (2)
Emulation (4)
emulators (1)
en-roling (1)
enactment (1)
Enchantment (1)
Enclosure (1)
Endings (1)
Endogenous Design (3)
energy conservation (1)
energy efficiency (1)
engagement (8)
engines (1)
English (1)
enhance (1)
enjoyment (2)
entertainment (4)
entertainment districts (1)
Entertainment Games (1)
environment (2)
environmental education (1)
environmental humanities (1)
environmental storytelling (5)
epic and dramatic; time-image (1)
epic theatre (1)
Epidemiology (1)
epiphenomenon (1)
epistemic games (1)
epistemology (2)
ergodic (1)
ergodic literature (1)
Ergodics (1)
ergonomics (1)
Erotica (1)
Errata (1)
Escape game (1)
escapism (2)
eSport (2)
eSports (25)
esports chants (1)
Estrangement (1)
Ethereum (2)
ethical reasoning (2)
ethics (22)
ethics of positioning (1)
ethnicity (1)
Ethnography (16)
ethnomethodology (2)
Eufloria (1)
Europe (1)
evaluation (4)
evaluation function (1)
Evaluation methods (1)
EVE Online (8)
events (2)
EverQuest (8)
everyday history (1)
everyday life (2)
Everyday Space (1)
Evocative games (1)
Evocative object (1)
evolution (2)
Excessive and Compulsive Gaming (1)
exclusivity (1)
Execution Labs (1)
exergaming (1)
exertion game (1)
exhibition (2)
existential ludology (1)
existentialism (3)
expectations (1)
Experience (13)
experience design (2)
Experience goods (1)
experience point (1)
experiential gestalt (1)
experiential marketing (1)
Experiential Modes (1)
Experiential Narrative (1)
Experiment (1)
Experiment-Game (1)
Experimental Art Games (1)
experimental design (1)
experimental game design (1)
Experimental Methods (1)
experimental player studies (1)
experimental prototypes (1)
experimental psychology (1)
experimentation (2)
expert interviews (1)
expert play (1)
expert survey (1)
expertise (1)
experts (1)
exploit (1)
exploitation (1)
Exploration (5)
exploratory factor analysis (1)
exploratory search (1)
Exposure to gambling (2)
Expression (2)
expressive AI (3)
expressive computing (1)
external grammars. (1)
extranoematic (1)
extreme programming (1)
eye movement analysis (1)
Eye of Judgement (1)
Eye tracking (1)
eye-hand coordination (1)
F2P (1)
fabrication (1)
Facebook (4)
Facebook bot (1)
faces of knowledge (1)
facial electromyography (1)
facial EMG (1)
failure (6)
fair use (1)
fairness (1)
Fallout (3)
family (2)
family life (1)
fan culture (1)
Fan fiction (3)
fan labour (1)
fan productivity (1)
fan tourism (1)
fan-art (2)
fandom (8)
fandom research (1)
fans (5)
fantasy (2)
fantasy role-playing games (1)
Fantasy sports (1)
fantasy subculture (1)
FAQ (Frequently asked question document) (1)
fascism (1)
fashion (1)
Fatherhood (1)
fatness (1)
Fear (1)
features (2)
feedback (1)
feedback-based game metrics (1)
feelies (1)
female characters (1)
female game authorship (1)
female game developers (1)
female gamers (1)
female stereotype (1)
femininity (2)
feminism (3)
feminist action research (1)
feminist game studies (2)
Feminist methods (1)
feminist philosophy (1)
fiction (5)
Fictional Stance (1)
Fictional worlds (1)
fictionalism (1)
Fictionality (2)
field (3)
Field theory (1)
Fieldwork (1)
figure shift (1)
film (1)
film analysis (1)
film theory (1)
final fantasy (1)
Final Fantasy VII (1)
Final Fantasy XV (1)
final project course (1)
financial literacy (1)
finger sense recognition (1)
Finland (2)
First Amendment (1)
First person (2)
First person shooter games (1)
first-person shooter (8)
first-person shooter engine (1)
First-Person Walker (1)
Firstness (1)
Fish Tank Model (1)
Fitness games (1)
flaneur (2)
flexibility (1)
flipped learning (1)
flirting games (1)
flirting games; sex games (1)
Flow (6)
Flow-Matic. Top Management Decision Simulation (1)
Fluxus (2)
focalization (1)
focus group interview (1)
focus groups (1)
food (1)
forbidden fruit (1)
forbidden games (1)
force dynamics (1)
form-content correlation (1)
formal analysis (2)
formal and informal learning (1)
formal education (1)
formal verification (1)
formalism (3)
format wars (1)
former players (1)
Fortnite (2)
forum (1)
forum analysis (1)
Foucault (2)
fourth wall (1)
FPS (2)
frame (2)
Frame analysis (6)
frame theory (1)
frames (1)
framework (5)
Frameworks (2)
framing (2)
franchise (2)
franchises (1)
fraud (1)
Fredric Jameson (1)
free labour (1)
free play (1)
free play environment (1)
Free will (1)
free-to-play (8)
Free-to-play (F2P) (1)
free-to-play game model (1)
Free-to-Play games (1)
freedom of movement (1)
freeform (1)
freemium (4)
frontier (1)
Frostpunk (1)
frustration (1)
Fun (6)
functional play (1)
future (1)
Gacha (2)
gacha system (1)
Gagné’s Nine Events (1)
Galloway (1)
gamble-play (1)
Gamblification (2)
Gambling (9)
Gambling in video games (2)
gambling-like elements (1)
game (12)
Game addiction (1)
game aesthetic (1)
game aesthetics (3)
Game aesthetics. Poetry and games (1)
game affordances (1)
Game AI (1)
Game Analysis (13)
Game Analytics (3)
GAME APPRECIATION (1)
game appropriation (1)
Game Architecture Design (1)
game archiving (1)
game art (1)
game atoms (1)
Game Balance (1)
game balancing (1)
Game Boy Advance® (1)
Game café (1)
game capital (1)
game centers (1)
Game Challenges (1)
Game character (1)
game characteristics (1)
Game characters (2)
game clubs (1)
game communities (1)
game community (1)
game composition (1)
game concept (1)
Game Construction (1)
game consumption (1)
game content (1)
Game Content Generation (1)
game context (1)
Game Control (1)
game controller (1)
game creation tools (1)
Game criticism (3)
Game critique (1)
game culture (9)
game culture in Japan (1)
game cultures (1)
Game currency (1)
Game definition (1)
Game definitions (2)
game design (144)
Game design and development (1)
Game Design Education (3)
Game Design Elements (1)
Game Design Framework (2)
game design literature (2)
game design patterns (4)
game design pedagogy (1)
Game design research (4)
game design; idea formulation; soft systems modelling; designing challenges and conflict (1)
game designer (1)
Game Designer Production Skills Personality Education (1)
game developers (2)
game developers conference (1)
Game development (24)
game development lab (1)
game diagram (1)
game diagramming (1)
game difficulty (1)
game dynamics (1)
game economy (2)
Game Education (5)
Game effects (1)
game engine (2)
Game engines (1)
game environment (2)
Game environments (2)
Game Essays (1)
game exhibitions (1)
Game Exhibits (1)
game experience (5)
game feature (1)
game features (1)
game feel (3)
Game fiction (2)
game flow modeling (1)
Game for Health (1)
game funding (1)
game genre (1)
Game Genres (1)
game genres and categorizations (1)
game goals (1)
Game graphics (1)
game hardware (1)
game heritage (1)
game hermeneutics (3)
Game Histories (1)
Game history (16)
game history in Poland (1)
Game idea (1)
game industry (8)
game input (1)
Game interface (1)
game interfaces (1)
game interpretation (1)
Game jam (7)
game jams (5)
Game journalism (4)
game learning (1)
game legislation (1)
game lighting (1)
Game Literacy (2)
game literature (1)
Game live-streaming (1)
Game localization (1)
Game lounge (1)
game lover (1)
game magazines (1)
Game making (2)
game master (1)
game masters (2)
game mechanics (11)
game mediated communication (1)
game metrics (1)
Game modding (2)
game model (2)
Game Models (2)
Game modification (1)
game museum (1)
game narrative (3)
game narrator (1)
Game ontologies (2)
game ontology (3)
game performance (1)
game philosophy (1)
game pitching (1)
Game platform (1)
Game play (4)
Game Play Analysis (1)
game players (1)
game playing (1)
game preservation (5)
game pricing (1)
game production (8)
game production studies (1)
game programming (1)
game programs (1)
game puppets (1)
Game Readings (1)
game representation (1)
game research (2)
Game research methods (1)
game researchers (2)
game review (2)
game reviews (2)
game rhetoric (1)
game rhetorics (1)
game romances (1)
game rules (1)
Game Showcases (1)
Game spaces (1)
game specification (1)
Game spectator-ship (1)
Game Strategy (1)
game structure (1)
game students (1)
game studies (26)
Game Studies Analysis (1)
game studies in Poland (1)
Game support robots (1)
game system (1)
game technology (1)
Game Testing (2)
game theory (6)
Game tips; tip culture; social approval; social exchange; game play (1)
game tourism (1)
game type rubrics (1)
game typology (1)
game user interface design qualitative studies player studies (1)
game uses and satisfactions (1)
game value (1)
game variation (1)
game verbs (1)
game violence (1)
game worlds (1)
Game Writing (1)
game-based idea generation (1)
game-based learning (14)
Game-Based Learning Environments (1)
game-based pedagogies (1)
game-centric transmedia (1)
game-space (2)
Game-streaming (1)
game-time (1)
GameCube (2)
Gameframe (1)
gamemastering viability (1)
gamepad (1)
gameplay (28)
Gameplay analysis (1)
Gameplay design (1)
Gameplay design patterns (4)
gameplay experience (3)
gameplay loops (1)
gameplay metrics (1)
gameplay models (1)
Gameplay patterns (1)
gameplay performance segmentation (2)
gameplay review (1)
gameplay video (1)
gameplay-loop (1)
gamer (2)
gamer culture (2)
gamer habitus (1)
Gamergate (3)
gamers (2)
Gamerscore (1)
Games (53)
games and (2)
Games and intersections with other cultural forms (1)
games and learning (3)
games as a service (2)
games as culture (2)
Games as History (1)
games as objects (1)
games as processes (1)
games as representation (1)
Games as services (2)
Games Business (1)
games classification (1)
games coverage (1)
games design (1)
Games education (1)
games for a purpose (1)
Games for Behavior Change (1)
games for change (2)
games for health (1)
games for research (1)
games for the oppressed (1)
Games histories (1)
Games history (1)
games in virtual environments (1)
games industries (1)
Games industry (5)
games journalism (1)
games learning (1)
games market (1)
games on games (1)
Games pedagogy (1)
games philosophy (1)
games research (2)
Games Studies (1)
games with a purpose (2)
Games Workshop (2)
Games; Internally-Validated; Play; Rules; Ambiguity; Pervasive; Interpretation; Definition; Validation (1)
gamespace (1)
gamevertising (1)
gamework (2)
gameworld (5)
gamification (17)
Gamification for people with intellectual disabilities (1)
Gamification of terror (1)
gamified learning (1)
gaming (9)
gaming capital (1)
Gaming communities (1)
gaming community (1)
gaming contexts (1)
gaming culture (4)
Gaming Disorder (1)
gaming environment (1)
gaming experience. (3)
gaming habits (1)
Gaming Habitus (1)
Gaming Identities (1)
gaming industry (1)
gaming literacies (1)
gaming patterns (1)
gaming platforms (1)
gaming reality (1)
gaming social capital (1)
ganking (1)
gaymers (1)
gaze-based interaction (1)
GDPR (1)
geimu sentaa (1)
geisen (1)
gender (41)
gender and sexuality (1)
Gender Archetypes (1)
gender aware (1)
gender differences (2)
Gender Discrimination (1)
gender game design game genres gamer profiles (1)
gender in games (1)
Gender Representation (1)
gender roles (1)
gender stereotypes (2)
gender studies (1)
gendered game culture (1)
gendered streaming practice (1)
gendered technology (1)
gendered virtual environment (1)
general practice management (1)
general rhetoric (1)
generating culture (1)
Generative (1)
Generative Game Design (1)
Generic game shells (1)
genesis (1)
Genetic Algorithm (1)
genre (10)
genre analysis (1)
genre theory (1)
geocaching (3)
Geometry Friends (1)
Germany (3)
Gestalt (2)
gesture (1)
Ghost Cars (1)
Ghosting (1)
giants (1)
Gift Economy (1)
gig economy (1)
Gilbert Simondon (1)
Gilles Deleuze (1)
girls (1)
Glicko (1)
glitch (6)
Glitch-alike (1)
Global (1)
global identities (1)
Global Ludo Polychotomy (1)
Global Media (1)
Global South (1)
globalization (1)
glossematics (1)
goal (1)
goals (1)
God (1)
gods (1)
Goffman (3)
Gold/Stat farming (1)
golden mean (1)
golden ratio (1)
Gothic (1)
governance (1)
Government Ideology (1)
Governmentality (1)
Grand Strategy Games (1)
Grand Theft Auto (2)
Grand Theft Auto 3 (1)
Grand Theft Auto IV (1)
grassroot game live-streamer (1)
grassroots esports (1)
Greater China Region (1)
Greece (1)
grief (1)
Grief play (3)
Griefer culture (1)
grossing (1)
Grounded Theory (5)
group dynamics (1)
group formation (1)
group maintenance (1)
Group modeling (1)
GSR (1)
Guattari (1)
guidelines (1)
Guild (1)
guilds (5)
guilt (1)
Gulf War II (1)
h0z3r (1)
habit (2)
habitual play (1)
habituation (1)
habitus (3)
hacker (2)
Hacking (4)
Hair (1)
Half-Life (1)
Halo (1)
hanafuda (1)
handheld augmented reality interface (1)
handheld games (1)
happiness (1)
Haptic Feedback (2)
haptics (2)
harassment (1)
hardcore (1)
Hardcore Games (1)
hardware (2)
harm (1)
Harry Potter (1)
Hatred (1)
Hauntology (1)
Hazard Identification. (1)
HCI (1)
head mounted display (1)
head mounted displays (1)
health communication (1)
Health games (1)
health intervention (1)
Health-based games (1)
healthcare (1)
Hearthstone (1)
Heat maps (1)
Heavy Rain (1)
hegemonic geek masculinity (1)
Hegemonic masculinity (1)
hegemony (4)
hegemony of play (1)
Hellblade (1)
heritage (2)
heritage studies (1)
hermeneutic circle (1)
hermeneutics (6)
heroes (1)
Heroes of Might & Magic IV (1)
heroines (1)
herstory (1)
heuristic cues (1)
Heuristic evaluation (1)
heuristic-systematic model (1)
heuristics (1)
hexis (1)
high performance (1)
High School (1)
High school students (1)
High-fidelity prototyping (1)
higher education (4)
historic (1)
historical authenticity (1)
historical cognition (1)
historical culture (1)
historical evolution (1)
historical games (3)
Historical Gaming (1)
historical knowledge (1)
Historical making (1)
Historical video games (2)
historiography (1)
historiography of digital games (1)
history (22)
history management (1)
history of academic fields and disciplines (1)
History of game studies (2)
history of games (1)
history of production (1)
history of video games (1)
History of videogames (1)
history-fiction-mixing game (1)
history-of-play (1)
HIV (1)
hobbies (1)
Hobby (1)
Hobby Developers (1)
hobbyist (1)
holding power (1)
Holland (1)
Hologram (1)
home (1)
home computer (1)
home environments (1)
Hong Kong (5)
Hong Kong protest (1)
Honor of Kings (2)
horizon (2)
Horizon Zero Dawn (1)
Horror (10)
horror entertainment (1)
horror game consumption (1)
Horror games (1)
HR (1)
hugging games (2)
hugging in play (1)
Hugo Chávez (1)
human (1)
Human Computation Games (1)
human condition (1)
human factors (3)
human migration (1)
human migration behavior (1)
Human Survival (1)
Human- Computer Interaction (HCI) (1)
Human-Biology Interaction (HBI) (2)
human-computer interaction (4)
humanitarian games (1)
humanitarian logistics (1)
Humanities (2)
humanities methods for game studies (1)
Humor (2)
humour (3)
hurricane preparedness (1)
hurricane response (1)
hybrid (1)
Hybrid Game (1)
Hybrid games (3)
hybrid interaction (1)
hybrid play (2)
hybrid researchers (1)
hybridity (2)
hypertext theory (2)
ice hockey (1)
Ico (1)
iconoclasm (1)
idea creation (1)
idea generation (2)
ideation (2)
ideation cards (1)
Identification (3)
Identification representation audience reception minorities (1)
identification; identity; visuality; World of Warcraft; immersion; online interaction; self (1)
identity (25)
ideology (10)
Idle games (4)
IGDA (1)
ilinx (pursuing vertigo) (1)
Image Tagging (1)
imaginary (1)
imaginative play (1)
Imagined Communities (2)
Immanence (1)
immersion (16)
Immersive Dance (1)
Immersive display (1)
immersive games (1)
impact of games (1)
imperialism (1)
Implied Author (1)
Implied Designer (1)
Implied player (6)
Implied playstyles (1)
Improvisation (2)
in-depth interviews (1)
in-game advertising (1)
in-game asset (1)
in-game behaviors (1)
in-game communication (2)
in-game monetization (1)
in-game persuasion (1)
in-game photography (1)
in-game propaganda (1)
in-game protest (1)
In-game Purchases (2)
in-game worlds (1)
Inaction (3)
inclusion (2)
inclusive design (1)
Inclusive education (1)
Inclusive vocational training (1)
inclusiveness (1)
incorporation (1)
incremental games (1)
Independent game classification (1)
Independent Game Development (1)
Independent game production (1)
independent games (4)
index (1)
Indexicality (1)
India (3)
Indian Population (1)
Indie (5)
Indie Culture (1)
indie development (1)
indie game (1)
Indie game developer (2)
indie games (4)
indies (1)
indigenous cultures (1)
Indigenous Heritage. (1)
individual differences (1)
individual play (1)
individualization (1)
individualized group play (1)
induction (2)
industry (5)
industry development (1)
Industry practices (1)
industry sabbatical (1)
Inequality (1)
infants (1)
Infectious Disease (1)
informal education (1)
informal learning (3)
informating (1)
information behavior theory (1)
information complexity (1)
informational technology (1)
infra-ordinary (1)
infrastructure management (1)
Ingress (1)
Inkle’s ‘80 Days’ (1)
Innovation (5)
innovative play (1)
Inoculation Theory (1)
input design (1)
input device (1)
Input devices (1)
Insect Rhetoric (1)
instructional design (1)
instrumental play (1)
Instruments (1)
intangible heritage (1)
Integrated practices of play design and research (1)
Integration of Games (1)
intellectual property (3)
Intelligence (1)
Intellivision (2)
intention (2)
intentional fallacy (1)
intentionality (2)
Inter-disciplinarity (1)
inter-disciplinary studies (1)
interaction (4)
Interaction Analysis (3)
interaction design (1)
interaction forms (2)
interaction mapping (2)
interaction metaphor (1)
Interaction scheme (1)
interaction technique (1)
interactive (1)
interactive art (2)
Interactive Biotechnology (1)
interactive data visualization (1)
interactive digital narrative (IDN) (1)
interactive drama (1)
interactive fiction (1)
Interactive Figmentum (1)
interactive games for children (1)
Interactive Information Retrieval (1)
Interactive Media (2)
interactive narrative (9)
interactive narrative design (1)
interactive narratives (1)
Interactive story writing (1)
interactive storytelling (3)
Interactive TV (1)
interactivity (10)
interdisciplinariety (1)
interdisciplinarity (2)
interdisciplinarity in game studies (1)
Interdisciplinary game studies (1)
interdisciplinary research (1)
interdisciplinary studies (1)
interest (1)
interface (8)
interface analysis (1)
interface design (2)
interface pressure (2)
interfaces (2)
Intermediary Spaces (1)
internalization (1)
international development (1)
International Relations (1)
Internet (2)
Internet café (1)
Internet communities (1)
Internet culture (2)
Internet gaming disorder (3)
internet of things (1)
interpersonal communication (1)
interpretation (10)
Interpretative Phenomenological Analysis (IPA) (1)
interpretive challenge (1)
intersectional (1)
intersectionality (1)
Interspecies Collaboration (1)
Intertextuality (6)
intervention (1)
Interventions (1)
interviews (4)
Intimacy (1)
Intimate relationship (1)
Intra-action (2)
intrinsic (1)
intrinsic motivation (1)
introduction (1)
intuition (2)
Intuitive (1)
invention (1)
Involvement (2)
iPad (1)
Iraq (1)
islands (1)
isolation (1)
Italo Calvino (1)
Italy (1)
item trade (1)
item-selling based payment (1)
Iterative design (1)
iTV (1)
Iwabuchi (1)
Jacques Rancière (1)
Japan (8)
Japanese cultural history (1)
Japanese games (2)
Japanese videogames (1)
Job Satisfaction (1)
John Joseph Merlin (1)
Joseph Beuys (1)
Joseph DeLappe (1)
journalism (3)
journalism studies (1)
Journey (1)
judgement (1)
Juiciness (1)
jumping (1)
jus ad bellum (1)
jus in bello (1)
jus post bellum (1)
kairos (1)
Kant (1)
Karelian language (1)
Karen Barad (2)
karma (1)
kawaii (1)
key (1)
keywords (1)
Kickstarter (1)
Kinaesthesia (1)
Kinaesthetic Form (1)
Kinaesthetics (2)
Kinetic Games (1)
King of Dragon Pass (1)
Kingdom Hearts (1)
kissing games (2)
Knitting (1)
knowledge (3)
Korea (1)
Korean History (1)
Kyoto (1)
labor (3)
laboratory (1)
labour (4)
Labour Movements (1)
Labour union (1)
Labyrinth (1)
Lacan (1)
lag (1)
landscape (2)
language (2)
language games (1)
language resources (1)
language teaching and learning (1)
LARP (12)
LARP (Live Action Role-Playing) (1)
last of us (1)
Latency (1)
Latin America (1)
Law (1)
Leadership (5)
leadership communication (1)
League of Legends (9)
learnability (1)
Learning (29)
learning analytics (1)
Learning and Teaching (1)
learning assessment (1)
Learning Communities (1)
learning design (1)
learning ecologies (1)
learning environments (4)
Learning games (5)
learning impediments (1)
learning processes (1)
Learning Theory (2)
learning with mirrors (1)
lefebvre (2)
left-behind children (1)
legal (1)
legal issues (1)
Legal regulation (1)
Legibility (1)
Legitimacy (2)
leisure (4)
leisure spaces (1)
Leitmotif (1)
lenses (1)
let’s play (1)
level design (3)
level editing (1)
lexicon (1)
LGBTQ+ (1)
liability (1)
librarians (1)
library (1)
licensing (2)
Lichenia (1)
Life Courses (1)
life cycle (1)
life narration (1)
life writing (1)
life-line (1)
life/game merger (1)
Lighting design (1)
lightness (1)
liminal (1)
Liminality (4)
liminoid (1)
lineages (1)
linguistics (2)
listening (1)
literacy (2)
literacy learning (1)
Literacy Practices (1)
literary games (1)
literary studies (1)
literary theory (2)
literate review (1)
literature (3)
literature review (4)
LitRPG (1)
live (1)
live action roleplaying (1)
live action roleplaying (larp) (1)
live media performance (1)
live performance (1)
live-action role playing (1)
live-action role-play (1)
live-streaming (11)
lived experience (1)
liveness (1)
livestream (1)
livestreaming (2)
Living Lab (1)
Local (2)
local game histories (1)
Local game history (1)
localization (7)
Location based (1)
Location Based Gaming (3)
Location Based Storytelling (1)
Location-based Game (1)
Location-based games (7)
Location-based mobile game (1)
locative literature (1)
lockdown (1)
logic (1)
logic of control (1)
logistics of perception (1)
longitudinal research (1)
Looking for group (1)
loot box (2)
loot boxes (10)
loot crates (1)
Lotman (1)
Lovecraft (1)
LSTM (1)
Ludic (2)
ludic aesthetics (1)
ludic appropriation (1)
ludic capitalism (1)
Ludic experience (1)
ludic mutation (1)
ludic narrative (1)
ludic subject (1)
ludicization (1)
ludification (2)
ludification of culture (1)
Ludo mix (3)
ludo-narrative dissonance (1)
ludocore (1)
ludocriticism (1)
ludoliteracy (1)
ludological (1)
ludologist (1)
ludology (15)
ludonarrative (2)
ludonarrative dissonance (1)
Ludonarrative pedagogy (1)
ludoporn (1)
ludotopia (1)
ludus (3)
ludus and paidia (1)
Luhmann (1)
Lukács (1)
Lumberyard (1)
Lusory Attitude (1)
machinations (1)
machine learning (2)
Machine Vision (2)
Machinima (8)
Macromedia Flash (1)
magazines (2)
Magic (1)
magic circle (14)
magic cycle (1)
Magical Realism (1)
Mahjong (1)
mainstreaming (1)
Make-Believe (1)
making (1)
making-of material (1)
Malabou (1)
Male gaze (1)
Mama Ludens (1)
man caves (1)
management studies (1)
Manovich (1)
Mantle of the Expert (1)
mapping (1)
maps (2)
maps as games (1)
marginality (1)
marginalization (2)
Margins (1)
market widening (1)
marketing (7)
marketing aesthetics (1)
marketing game (1)
Marketing; brand placement; consumption; digital games (1)
Marxism (2)
Mary Astell (1)
Masculinities (1)
masculinity (5)
masculinity studies (1)
mashup (1)
masocore (1)
Mass audience (1)
Mass Effect (2)
mass mobilisation (1)
mass-processing of labour (1)
massive multiplayer game (1)
Massive multiplayer online games (2)
Massive Multiplayer Online Role Playing Game (1)
massively multiplayer (2)
massively multiplayer online game (1)
Massively Multiplayer Online Game (MMOG) (1)
Massively Multiplayer Online Games (7)
massively multiplayer online role-playing game (1)
Massively Multiplayer Online Role-Playing Game (MMORPG) (1)
massively-multiplayer online role-playing games (3)
matchmaking (1)
material culture (4)
Material culture Materiality (1)
materialities (1)
materiality (3)
materialization (1)
materials (1)
Mathematics. (1)
Max Payne (1)
McDonald’s (1)
McLuhan (1)
meaning (8)
meaning-making (9)
Meaningful Play (4)
meaningful play experience (1)
Meaningfulness (1)
measurement (1)
mechanics (7)
mechas (1)
media (3)
Media archaeology (3)
media architecture (1)
media art (1)
Media Consumption (2)
media ecology (1)
media economics (1)
media education (2)
media genealogy (1)
media history (1)
Media ideology (1)
Media literacy (1)
Media mix (5)
media panic (1)
media production (2)
media regulation (1)
media theory (1)
media tourism (1)
media-archeology (2)
Mediation (1)
mediations (1)
Medicalization (1)
medium (1)
medium theory (1)
medium-specificity (1)
melancholia (1)
meletē thanatou (1)
memory (6)
mental disorders (1)
mental health (6)
mental model (1)
mentoring (1)
Meta (1)
Meta-analysis (1)
Meta-Rules (2)
meta-storytelling (1)
meta-theory (1)
metacognition (1)
metacommunication (3)
metadata (1)
Metagame (2)
metagames (1)
Metagaming (2)
metalepsis (2)
Metaludic Knowledge (1)
Metaphor (5)
Metaphorical Game Design (1)
metaphors (2)
metareview (1)
Metascore (1)
method (3)
method of restricting visual space (1)
Methodology (20)
methods (2)
metonymy (1)
Metrics (2)
Metroid Prime (1)
Mexican Video Games (1)
micro-transaction (1)
Microcomputers (1)
microgenetic (1)
micronarrative (1)
Microscopy (1)
Microsoft (1)
microtransactions (7)
middle-aged players (1)
midways (1)
military (1)
military education (1)
military history (1)
military identities (1)
military shooter (1)
Military War Realism (1)
military-entertainment complex (2)
Mimesis (1)
mimicry (role-playing) (1)
mind modeling (1)
Minecraft (3)
miniature (1)
miniature game (1)
minimalism. (1)
Minimalist Sculpture (1)
minority languages (1)
minority rights (1)
Mirrors (1)
mirrors play (1)
Mirrorsoft (1)
Mirror’s Edge (1)
mise-en-scène (1)
Misery (1)
Misinformation (1)
Missing Information (1)
mix (1)
Mixed methods (1)
mixed reality (6)
mixed-method (1)
mixed-reality games (3)
mixture models (1)
MMAJam (1)
MMO (3)
MMOG (11)
MMOG operation (1)
MMOGs (7)
MMOGs online gaming (1)
MMORPG (23)
MMORPG (Massively Multiplayer Online Role-Playing Game) (1)
MMORPGs (10)
MMOs (1)
MMP (1)
Mnemohistory (1)
mnemotechnics (1)
MOBA (6)
MOBA Games (1)
mobile (4)
mobile apps (1)
Mobile Augmented Reality (1)
Mobile Data Creation (1)
Mobile Device (1)
Mobile Game (4)
Mobile Game Lab (1)
Mobile games (9)
mobile gaming (4)
mobile gaming experience (1)
mobile learning (1)
mobile play activity (1)
Mobile technologies (1)
mobility (3)
mod (2)
mod competitions (1)
mod scene (1)
modders (1)
modding (6)
model (1)
modelling & simulation (1)
moderation (1)
modern slavery (1)
Modernism (1)
modernist poetry (1)
Modification (2)
Moding (1)
mods (4)
modular assets (1)
Monetisation (2)
Monetization (5)
Monetization Models (1)
Money (2)
money games (1)
monopoly capitalism (1)
monster (1)
monsters (1)
Monstrosity (1)
montage (1)
Monte Carlo TS (1)
Moore’s law (1)
moral conflict (1)
moral dilemma (2)
moral judgement (1)
moral panic (1)
moral psychology (1)
morality (1)
morality systems (1)
MÖRK BORG (1)
mothers (2)
motion-capture (2)
Motivation (12)
motivation in gaming (1)
motivation to play (1)
Motivational Activation Measure (1)
motivations (4)
motor (1)
Movement (1)
Movement Rich Game Play (1)
movement synchrony (1)
movement-image and thought-image; deconstruction; device paradigm (1)
movement/ locomotion (1)
multi massive online games (1)
Multi Touch Surface (1)
Multi-mediation (1)
Multi-Method Analysis (1)
multi-player (1)
multi-user network (1)
multi-user virtual environment (1)
multidisciplinarity (1)
multifinality (1)
multimodal analysis (1)
Multimodal data analysis (1)
Multiperspectival research (1)
multiplayer (10)
Multiplayer games (5)
multiplayer gaming (1)
Multiplayer Online Battle Arena Games (1)
Multiplayer Online Games (1)
multiplayer puzzles (1)
multiple characters (1)
multiple games (1)
Multiple Intelligences (1)
Multisensory Stimulation Environments (1)
multispecies philosophy (1)
multistability (1)
Multitasking (2)
Muriel Tramis (1)
museum (1)
museums (3)
music (5)
music education (3)
Music Games (2)
Music Video Games (1)
music-based games (1)
musicking (1)
mystagogy (1)
myth (2)
Myth of the Cave (1)
mythologies (1)
Mythology (1)
myths (2)
narration (2)
narration model (1)
narrative (36)
narrative aesthetics (1)
Narrative Design (3)
Narrative Games (1)
narrative mindset (1)
narrative persuasion (2)
Narrative puzzle (1)
Narrative Turn (1)
narrative universe (1)
Narratives (3)
narrativism (1)
narrativist (1)
narrativity (1)
narratological (1)
narratologist (1)
Narratology (12)
Nation-state (1)
national cultures (1)
National Videogame Archive (1)
Nationalism (1)
natural assets (1)
natural language generation (1)
natural language processing (1)
naturalistic inquiry (1)
Naturalization (1)
Naturalization of gaming (1)
nature (1)
nature of mobility (1)
navigation (1)
navigational interfaces (1)
Negotiation (4)
NeiR: Automata (1)
Neo Geo (1)
neo-Orientalism (1)
neoliberalism (2)
neomedieval (1)
network (2)
network analysis (3)
Networked Play (1)
networking (1)
networks (1)
Neural Network (1)
Neverwinter Nights (2)
new economy (1)
new games (1)
new literacies (1)
New Materialism (3)
new media (4)
new media art (1)
New Roles of the Instructor & Learner (1)
New version update (1)
New Zealand (3)
Newgrounds.com (1)
Newsgames (2)
nexus analysis (1)
NFTs (1)
NHL 12 (1)
Nicholas Bourriaud (1)
nier: automata (1)
Nietzsche (1)
Night Trap (1)
Nim (1)
Nimatron (1)
Nintendo (8)
Nintendo Labo (1)
NLP (2)
No Man’s Sky (1)
non-commercial game (1)
non-digital game (1)
Non-digital games (4)
non-fiction (1)
Non-Human (2)
non-human agency (1)
Non-human Turn (1)
non-negative matrix factorization (1)
non-participation (1)
non-photorealistic rendering (1)
non-player character (1)
Non-Player Characters (3)
non-standard gameplay (1)
Non-verbal communication (1)
nonhuman (1)
Nordic (1)
Nordic countries (1)
Nordic region (1)
normalization (1)
normative feedback (1)
normative validity (1)
norms (2)
nostalgia (9)
novice play (1)
novices (1)
NPC (1)
NPCs (2)
null-mover (1)
nutrition (1)
Object (1)
object-oriented design (1)
Object-oriented Ontology (1)
Observation (1)
observational learning (1)
obsolesce (1)
obsolescence (1)
OCC (1)
occasionalism (1)
Occupational Health and Safety (1)
odors (1)
older adults (1)
older gamers (1)
online (1)
online advertising (1)
online and offline networks (1)
online being (1)
online collectible card games (1)
online communication (2)
Online Communities (1)
online community (2)
Online Culture (1)
online experiment (1)
online forum (1)
Online Gambling (2)
online game (3)
online game community (1)
online game industry (1)
Online game(MMORPG) (1)
online gamer migration (1)
online games (14)
online gaming (5)
online interaction (1)
online multiplayer (1)
online multiplayer games (2)
online reviews (1)
online sexual grooming (1)
online social relationships (1)
online stories (1)
ontology (14)
open data (2)
open systems (1)
Open world (1)
Open-ended play installations (1)
operation research (1)
operational logics (1)
Opinion Summary (1)
opioid addiction (1)
oppositions (1)
optics (1)
optimal experience; methodology (1)
optimistic execution (1)
Optimization of Experience (1)
oranda (1)
Orchestration (1)
order (1)
Organisations (1)
organization (2)
organizational culture (1)
organizational design (1)
organizational structures (1)
Oriental Philosophy (1)
Orientalism (3)
original experience (1)
Oscillating Engrossment (1)
otaku (1)
Othering (2)
otome games (1)
OuLiPo (1)
Overwatch (3)
ownership (2)
Pac-Man (1)
pachinko (1)
pacifism (1)
paid co-player (1)
paid co-playing practice (1)
paidea (1)
Paidia (2)
paidiaic play (1)
pandemic (1)
panel study (1)
Paper puzzle games (2)
paper tray (1)
papers please (1)
Para-Ludic (1)
PARACINEMA (1)
paradigms (1)
Paradox of Failure (1)
Paradox of Horror (1)
Paradox of Tragedy (1)
PARAGAMING (1)
parallax (1)
parallel projection (1)
paraludic (1)
Parasites (1)
paratelic (2)
Paratext (4)
paratexts (2)
Paratextuality (3)
parents (3)
parents/guardians (1)
participation (6)
participation motivation (1)
participative action research (1)
participative observation (1)
participatory culture (12)
participatory design (6)
passionate work (1)
patch (2)
Patch notes (1)
Patching (1)
patent (1)
paternity (1)
path (1)
Path of Exile (1)
Pathfinding (2)
pathos formula (1)
Patreon (1)
Pattern (1)
Pattern language; video games; experiences; experience design; flow (1)
Patterns (3)
Pay-What-You-Want (1)
Payment model (1)
PC (1)
PC Bang (1)
PC Engine (1)
PCG (2)
pedagogical issues (1)
pedagogical tools (1)
pedagogy (8)
pedagogy for the oppressed (1)
PEEK/POKE (1)
peer culture (1)
people of colour (1)
perceived consequence (1)
Perceived Learning (1)
perception (4)
perceptual learning (2)
Perec (2)
performance (15)
Performance Play (1)
performance research (1)
performance studies (2)
performance theory (1)
Performativity (1)
performativity of language (1)
Performatology (1)
performing objects (1)
periodization (1)
permadeath (1)
persistent (1)
persistent world (1)
persistent worlds (2)
persona (2)
personal experience games (1)
Personal games (1)
personality (3)
personalization (2)
personalized games (1)
perspective (5)
perspectives (1)
Persuasion (2)
persuasion detection (1)
persuasive games (10)
Persuasive Gaming (1)
persuasive structures (2)
persuasive technology (1)
pervasive (6)
Pervasive Game (7)
Pervasive game design (2)
Pervasive games (13)
pervasive gaming (5)
Pervasive play (1)
pervasive role-playing (1)
Petri Nets (1)
Phenomenology (15)
Phi (1)
Phidgets (1)
philosophical hermeneutics (1)
philosophical phenomenology (1)
Philosophy (10)
philosophy of computer games (3)
philosophy of games (2)
philosophy of sport (1)
philosophy of technology (2)
phishing (1)
photogrammetry (1)
photographs (1)
photoscanned environments (1)
phygital (1)
physical (1)
physical copies (1)
physical creativity (1)
physical play (1)
physiological data (1)
physiological response (1)
physiological response data (1)
physiology (1)
Pick Up Groups (1)
PID control (1)
Pierre Bourdieu (1)
pilgrimage (2)
pinball (2)
Piracy (2)
pitching (1)
Place (3)
place theory (1)
placeness (1)
Planning (1)
Plants (1)
plasticity (1)
platform (2)
platform generations (1)
platform studies (13)
Platform-Independent Model (1)
Platformization (1)
platforms (3)
Play (41)
play aesthetics (1)
Play and Life (1)
play as content (1)
Play as method (1)
play at work (1)
Play Communities (1)
play context (1)
Play contexts (1)
play cultures (1)
Play experience (4)
play fiction (1)
play learning (1)
play motivation (1)
Play persona (1)
Play Practices (2)
play profiles (1)
Play studies (6)
play taxonomy (1)
play testing (1)
play theory (5)
play-centrism (1)
play-external seriousness (1)
play-that-critiques (1)
Playability (3)
Playable Body (1)
playable city (1)
playable concepts (1)
Playable Figure (1)
playbour (3)
Player (8)
player agency (3)
Player analytics (1)
Player as Author (1)
Player Boycott (1)
player centered design (1)
player character (5)
player community (1)
player context (1)
player culture (1)
Player elimination (1)
Player Engagement (1)
player experience (20)
Player Experience Design (1)
player experiences (3)
player frustration (1)
player identification (1)
player incorporation (1)
player interaction (1)
player interactions (1)
Player modeling (2)
player motivation (2)
Player motivations (2)
player need satisfaction (1)
Player object (1)
player observation (1)
Player persona (1)
player position (1)
player preferences (1)
Player profiling (1)
player research (1)
player response (2)
player responses (1)
Player Retention (1)
player reviews (1)
player rights (1)
Player Roles (1)
player satisfaction (1)
player service model (1)
player strategies (1)
player studies (2)
player types (2)
player typology (3)
player user interface (1)
player virtue ethics (1)
Player vs. Player (1)
player-author (1)
Player-avatar relationship (1)
player-centred design (1)
player-centric game design (1)
player-created content (1)
player-driven economies (1)
player-focused (3)
player-game relations (1)
player-versus-player (1)
player/researcher (1)
players (9)
players' interaction (1)
Playful (1)
Playful Adaptations (1)
playful cultural experience (1)
Playful Genealogy (1)
playful identity (2)
playful persuasion (1)
playful user experience (1)
playfulness (11)
Playing Habit (1)
playing style (1)
Playstation (2)
Playstation2® (1)
playstyle (1)
playtesting (3)
pleasure (1)
PLEX (1)
plurality (1)
Pocket City (1)
poetic gameplay (3)
poetic of paper-made (1)
poetics (3)
poetry (2)
point of view (3)
point-and-click (1)
Points (1)
Pokémon Go (3)
poker (1)
poland (2)
policy (2)
policy process (1)
Politainment (1)
political communication (1)
political context (1)
political economy (6)
political marketing (1)
Political video games (1)
Political videogames (1)
Politics (8)
Polygonal modeling (1)
popular culture. (2)
popular history (1)
porgraphic games (1)
porn (1)
Pornography (5)
port (2)
Portugal (2)
positive negative experience (1)
positive negative experiences (3)
possible world theory (1)
possible worlds (2)
Post-Anthropocene (1)
post-apocalypse (1)
Post-Colonial (1)
Post-digital (2)
post-ludology (1)
Post-match accounts (1)
post-phenomenology (3)
post-self (1)
post-structuralism (1)
postdigital (1)
posthuman (1)
posthuman animals (1)
posthumanism (11)
Postindustrial Society (1)
postwar Japan (2)
power (8)
power gamers (1)
power gaming (1)
Power Laws (1)
Power-ups (1)
practical (1)
practice (1)
practice based (1)
practice of agency (1)
practice theory (3)
practices (2)
pragmatic-uses-of-gaming (1)
pragmatism (1)
pranks (1)
praxis (1)
pre-production (1)
precarity (2)
preference (1)
preferences (1)
Preferred Play (1)
premium (1)
presence (8)
preservation (5)
preservation of the cultural heritage (1)
pricing models (1)
primary school education (1)
principles (1)
Prior gaming experience (1)
private servers (1)
pro-player (1)
pro-social behavior (1)
Problem Based Learning (1)
problem solving (3)
procedural (2)
procedural aesthetics (1)
procedural content generation (6)
Procedural cultural sign systems generation (1)
procedural culture (1)
procedural expression (1)
Procedural form (1)
Procedural generation (1)
Procedural Representation (1)
procedural rhetoric (11)
procedural rhetorics (1)
proceduralism (2)
Process Assessment of the Learner: Testing Battery for Reading and Writing (PAL-RW) (1)
process drama (1)
Procrustes (1)
producer (1)
Product lifecycle (1)
product placement (1)
Production of Culture (1)
production pipeline (1)
production studies (8)
productivity (3)
produsers (1)
profession (1)
professional (1)
professional gaming (2)
professional knowledge (1)
professional players (1)
Professional Vision (1)
professional wrestling (1)
professional wrestling videogames (1)
Professionalization (2)
Progetto Ustica (1)
program. (1)
Programming (2)
Programming flaw exploitation (1)
progress (1)
progression (2)
Project Entropia (1)
Project M (1)
projects (1)
promising fruit (1)
promotional content (1)
Promotional Media (1)
property rights (1)
proprietary business models (1)
prosocial (1)
prosocial behavior (1)
Prosody (1)
prospect pacing (1)
prosthetic memory (1)
Prosthetic Metaphor (1)
prosumer (1)
prosumers (1)
protest (2)
Proteus Effect (1)
Protocol (1)
Prototype (3)
PS2 (1)
psychagogy (1)
psychoanalysis (3)
psychogeography (1)
psychological bubble (1)
psychological customization (1)
psychological development (1)
psychology (5)
psychology of engagement (1)
psychometrics (1)
psychophysiological effect (1)
psychophysiology (2)
Psychosis (2)
psychotherapy (1)
public (1)
public engagement (1)
public health (2)
Public history (1)
Public place (1)
public places (1)
public space (1)
publishing (1)
PuG (1)
puppetry (2)
purchase intention (1)
puzzle (4)
puzzle games (1)
puzzles (1)
PWYW donation (1)
QDA (1)
Quake (1)
qualitative content analysis (1)
qualitative fieldwork (1)
qualitative interviews (1)
Qualitative methods (2)
qualitative research (6)
qualitative survey (1)
qualitative. (3)
Quality Assurance (1)
quality of service (1)
quantic dream (1)
Quantified Self (1)
Quantitative methods (1)
quantitative research (1)
Quantitative study (1)
Quantum Break (1)
Queer (3)
Queer Game Studies (2)
queer play (1)
queer studies (1)
queer theory (2)
queergaming (1)
queering (1)
queerness (1)
quest (1)
question-asking (1)
questionnaire (1)
quests (3)
quitting (1)
QuiVr (1)
QWOP (1)
race (5)
race in games (1)
RADDAR (1)
Radical Entertainment (1)
raiding (1)
raising counsciousness (1)
Ralph Baer (1)
random assignment (1)
Random reward mechanisms (2)
rapid ethnography (1)
Rapidly-exploring Random Tree (1)
rarity management (1)
Rastier (1)
rationality (2)
rationalization (1)
Re-ontologizing (1)
re-signification (1)
reader response (1)
reader-response theory (2)
reading disorder (1)
real games (1)
Real Time Strategy (2)
real world psychology and game worlds (1)
Real-Money Trade (1)
real-time (1)
real-world application (1)
Realia (1)
Realism (5)
realism in games (1)
realistic pseudo masculine nonsense (1)
Reality Design (1)
Reality Ends Here (1)
Reality Fiction (1)
Reality Games (1)
Reality Inspired Games (1)
recapitulation theory (1)
Reception (2)
receptive coding (1)
recognition (1)
recruitment (1)
Recurrent Neural Networks (1)
Recursive Learning (1)
Reddit (2)
reference (1)
References (1)
Reflection (4)
reflective (1)
reflective practitioner (1)
reflectivity (1)
reflex (1)
Reflexivity (1)
refugees (2)
Regional Game Studies (1)
Regional History (1)
regional practices (1)
Regulation (3)
relational ontology (1)
Relationship modeling (1)
relationship networks (1)
Relationships (1)
relationships in video games (1)
Relevance (1)
religion (3)
remaster (1)
remediation (4)
remediation film-videogame (1)
remembering (1)
reminiscence (1)
remix (2)
repens (1)
repertoire (1)
repetition (1)
replay (1)
replay stories (1)
Reportage (1)
Reporting (1)
Representation (26)
Representation in Games (1)
requirements analysis (1)
Rereading (2)
research (3)
research agendas (1)
research design (1)
research framework (1)
research gaps (1)
research method (1)
research methodologies (1)
Research methodology (1)
research methods (1)
research perspective (1)
research profiling (1)
research-creation (1)
research-through-design (2)
researchers as game players (1)
Resident Evil 5 (1)
Resistance (3)
reskin (1)
resources (1)
responsive environment (1)
Responsive Environments (1)
resurgence (1)
retrieve (1)
retro aesthetics (1)
retro games (2)
retro style (1)
retrofuture (1)
retrogaming (1)
retroscapes (1)
reversal theory (1)
reverse (1)
reverse engineering (1)
reverse product placement (1)
review (3)
review scores (1)
reviews (1)
reward system (1)
Reward Systems (1)
rewards (3)
Rhetoric (7)
Rhetoric of digital games (1)
rhetorics of power (1)
rhetorics of representation (1)
rhythm (2)
Rhythm games (2)
RIFT (1)
rights (1)
ritual (2)
rituals (1)
Robert Maxwell (1)
robots (1)
Roger Caillois (1)
role distance (1)
role playing (10)
role protection (1)
Role Theory (1)
Role-play (5)
role-playing game (4)
role-playing games (13)
roleplaying games (1)
roling (2)
romance (2)
Romanticism (1)
ROMs (1)
routine (1)
Rowling (1)
RPG (4)
RPG Tkool 2000 (1)
RPGs (1)
RSI (1)
RtD (1)
ruins (1)
rule (1)
Rule 34 (1)
rules (14)
Rumble (1)
rural idyll (1)
Russian Formalism (1)
Rust (1)
sacred (1)
Sadness (1)
safety (1)
sales (1)
Sámi Pedagogy (1)
samples (1)
sarmatism (1)
satire (2)
Scalability (1)
scenography (1)
Schema (2)
schematisation (1)
scholarships (1)
school (1)
science (3)
Science and Technology Studies (2)
science education (3)
science fiction (2)
science-fiction games (1)
scientometrics (1)
scopic regime (1)
scoping review (1)
screen-death (1)
screenshots (1)
scripting (1)
seamful design (1)
seamlessness (1)
Searle (1)
secondary education (2)
secondness and thirdness; lyric (1)
Secrecy (1)
Sega (3)
segmentation (1)
self-assessment (1)
self-concept (1)
Self-Creation (1)
self-determination (1)
self-developing games (1)
self-expression (2)
Self-Governance (1)
self-organisation (1)
self-organizing cultures (1)
self-referentiality (1)
selfhood (1)
semantics (1)
semiosis (1)
semiotics (15)
seniors (1)
Sensation Seeking (1)
Sense of Belonging (1)
sense-making (1)
senses (1)
Sensory Feedback (1)
sequentiality (1)
Seriality (1)
Serious Game (6)
serious game characteristics (1)
serious game design (2)
Serious Game Jam (2)
serious games (49)
serious gaming (1)
serious leisure (2)
seriousness (1)
service (1)
sex (3)
sex games (1)
SexLab; Semiotics (1)
sexual harassment (2)
sexuality (8)
SGJ (2)
SGJ Operation Manual (1)
shaders (1)
Shadow of the Colossus (1)
Shared Universe (1)
shenmue (1)
Shigeru Miyamoto (1)
shomin-geki (1)
Shooter (1)
Shooting galleries (1)
shopping (1)
showcase (1)
Signification (2)
Sim City: BuildIt (1)
SimCity effect (1)
Similarity Matrix (1)
simple games (1)
Simulacra (1)
simulation (16)
simulation game (1)
simulation games (2)
Simulation gaming (2)
simulation/games (1)
simulations (3)
simulations and learning (1)
simulators (1)
Sinclair Spectrum (1)
Sinclair ZX Spectrum (1)
Singapore (1)
single-player computer games (1)
Sinophobia (1)
sit is real (1)
situated context (1)
situated gameplay (1)
situated gaming (1)
situated knowledge (1)
situated play (6)
situatedness (2)
Situation psychology (1)
Situational analysis (1)
sixth-grade students (1)
skill (1)
Skill Acquisition (1)
skill transmission (1)
skills (2)
skins (2)
Skyrim (2)
slapstick comedy (1)
Slavic aesthetics (1)
slow motion (1)
slowness (1)
small world simulation (1)
smart cities (1)
smart city (1)
Smart Floor (1)
Smartphones (1)
SME (1)
SNK (1)
So Far (1)
SOA (Services-Oriented Architecture) (1)
soccer (1)
Sociability (4)
Social (1)
social action (1)
social actor (1)
social adaptability (1)
social anxiety (1)
Social Architecture (1)
social aspects (1)
social awareness (1)
Social awkwardness (1)
Social Behaviour (1)
social boundary (1)
SOCIAL CAPITALS (1)
social communities (1)
social connectedness. (1)
social construction (2)
social context effects (1)
social contexts (1)
Social Control (2)
social death (1)
social dilemma (1)
social dilemmas (1)
social dynamics (1)
Social emotion (1)
social expansion (1)
social experience (1)
Social Features (1)
social games (9)
social gaming (4)
social history (1)
social impact games (1)
social interaction (8)
social interaction in games (1)
social issues (3)
social justice (2)
social kinds (1)
social live streaming services (1)
social media (4)
social mores (1)
SOCIAL NATWORKS (1)
Social Network (1)
Social Network Analysis (2)
Social network games (3)
social networked media (1)
social networking (1)
social networks (5)
social normative theory (1)
social norms (1)
social perception (1)
Social Play (8)
social practice (2)
Social Pressure (1)
social relationships (1)
social robot (1)
social sciences (2)
social sculpture (1)
social structure (1)
Social views on information (1)
Social VR (1)
socialisation (1)
SocialIssues (1)
sociality (1)
socialization (2)
socially inept (1)
society (1)
socio-cultural (1)
socio-spatial (1)
Socio-technical (1)
socio-technical systems (1)
Socioeconomic (1)
sociolinguistics (1)
sociological imagination (1)
sociology (3)
sociology of digital play (1)
sociotechnical assemblage (1)
Sociotechnical Development Approach (1)
software (2)
software architecture (1)
Software Piracy (1)
software studies (1)
Solo play (1)
sonic art (1)
sonification (1)
Sony (1)
sound (2)
sound design (2)
Sound Processing (1)
sound taxonomy (1)
soundtrack (1)
Source code (1)
South Korea (2)
space (17)
Space Invaders (1)
spaces (3)
Spatial and temporal representation (1)
spatial concepts (1)
spatial configuration (1)
Spatial context (1)
spatial design (1)
spatial generation (1)
spatial narrative (1)
spatial politics (2)
spatial practices (1)
spatial representation (1)
spatiality (2)
spawncamping (1)
speaker series (1)
Spec Ops: The Line (1)
spectacle (2)
spectating (1)
spectatorship (7)
spectatorship diversity (1)
Speculative Realism (1)
Speech (1)
speech acts (1)
speech community (1)
speech recognition (1)
speeches (1)
speed (1)
Speed run (1)
Speedrun (1)
speedrunning (2)
Spore (1)
sports (2)
sports tourism (1)
spreadable media (1)
Square Enix (1)
squid game (1)
staging-play (1)
standardization (1)
standpoint feminism (1)
Stanislavski (1)
Stardew Valley (1)
startle (1)
statistics (1)
status (2)
stealth (1)
Steam (1)
STEM (1)
STEM Education (1)
stepped care (1)
stereotype (2)
stereotyping (1)
Stigma (3)
stigma management (1)
stigma theory (1)
Stigmatization (1)
stimulated recall (1)
stimulus (1)
story (4)
Story Construction (1)
story placement (1)
story simulation (1)
story telling (1)
Story-Based Games (1)
story-driven video games (1)
storygames (2)
storytelling (7)
storytelling agents (1)
storytelling system (1)
strategic management (1)
strategies (1)
strategy (4)
strategy games (5)
stream culture (1)
streamer (2)
streaming (5)
streamviewing context (1)
stress (2)
Stress Management (1)
Structural Analysis (1)
structuralism (1)
structure (1)
students (1)
Study (2)
study design (1)
study of audience (1)
style (2)
styles of play (1)
subculture (1)
subcultures (1)
Subfield (1)
subjectification (1)
Subjective Avatars (1)
subjectivity (8)
subscription gifting (1)
subversion (3)
Subversive Game Design (1)
Subversive Play (1)
success (1)
Sudoku (2)
sugoroku (1)
Super Meat Boy (1)
Super Monkey Ball (3)
Super Smash Bros. (1)
Super Smash Bros. Melee (2)
Super Smash Bros. Ultimate (1)
Superflat (1)
Superliminal (1)
support (1)
Surrealism (1)
surveillance (5)
survey (3)
survey study (1)
survival (2)
survival horror (1)
suspense (2)
Sustainability (1)
sustainable life cycle design (1)
Sweden (1)
symbolic interaction (3)
Synaesthesia (1)
Synchronism (1)
synecdoche (1)
synthesis of factors (1)
Synthetic Population (1)
system (2)
system architecture (1)
system design (1)
Systematic Analysis (1)
systems (1)
Systems Theory (2)
systems thinking (2)
table-top games (1)
tablet computers (1)
Tabletop (4)
tabletop game (2)
Tabletop Role Playing (1)
tabletop roleplaying game (1)
Tabletop roleplaying games (1)
Tabletop Simulator (1)
tactic (2)
tactical (1)
Tactical Wargame (1)
tactics (1)
Taiko no Tatsujin (1)
Takashi Murakami (1)
tangible (1)
Tangible Interfaces (1)
Tangible Microscopy (2)
targeted email attacks (1)
Taxonomies (2)
taxonomy (6)
teacher roles (1)
Teaching (5)
teaching game studies (1)
Teaching games (1)
Team game (1)
teams (1)
teamwork (1)
Technical Ensemble (1)
Technical-Enhanced Learning (1)
technicity (2)
techniques (1)
techno-intimacy (1)
techno-symbiosis (1)
Technoculture (2)
technocultures (1)
technological agency (1)
technology (12)
technology adoption (1)
teenagers (1)
teleology (2)
telepresence (1)
television (2)
telic (1)
temporal aspects (1)
temporal frame (1)
temporality (4)
temporary play communities (1)
tensive language (1)
terminology mapping (1)
territory (1)
test-retest (1)
tetrad (1)
text analysis (1)
text mining (1)
text-based communications (1)
text-based game (2)
Textiles (1)
Textual Analysis (5)
textual poaching (1)
thanatopolitics (1)
That Dragon Cancer (1)
the educational design of games (1)
The Elder Scrolls (1)
The Elder Scrolls IV: Oblivion (1)
the everyday (1)
the original (1)
the paid co-playing practices (1)
The Path (1)
the player-game relationship (1)
the post-political (1)
the recognition of gamers on game world (1)
The Sims (5)
The Sims 2 (1)
The Sims¸ The Sims 2 (1)
The Turk (1)
the uncanny (1)
the value and meaning of a product (1)
The Walking Dead (1)
The Witcher 3 (1)
The Witness (2)
Theater (1)
theater for the oppressed (1)
theatre (4)
theatre semiotics (1)
theatricality (1)
thematic analysis (1)
theme (1)
theme park (1)
theme parks (4)
theoretical approaches (1)
theoretical framework (1)
theoretical frameworks (1)
theoretical model (2)
theoretical perspectives (1)
theory (7)
theory of experience (1)
theory of games (1)
Theory on games and playing (1)
Theory-Based Game Design (1)
Theorycrafting (2)
therapy (1)
therapy board-games (1)
Theseus. (1)
Thing Theory (1)
Thinking skills (1)
third place (1)
Tic-Tac-Toe (1)
Time (9)
time and temporality (1)
timelines (1)
Tinder (1)
Titanic: Honor and Glory (1)
toddlers (1)
Token Economy (1)
tomb raider (1)
tool use (1)
Toolkit (1)
tools (2)
Toontown (1)
Top Spin (1)
Topic Modeling (1)
topology (1)
Torque Game Engine (1)
Torres y Quevedo (1)
touchscreens (1)
touring (1)
tourism (1)
tourist gaze (2)
town hall (1)
toxic meritocracy (1)
toxicity (1)
Toy Mobility (2)
Toy tourism (2)
Toys (1)
Trading Card Games (1)
trailers (1)
Trainer (1)
training (2)
trait theory (1)
trans-reality (1)
transactive synthetic voice (1)
Transcendence (1)
transcultural learning (1)
transfer (2)
transference (1)
Transformation (1)
Transformative learning theory (1)
transgression (1)
Transgressive content (1)
Transgressive Design (1)
Transgressive play (5)
transgressive realism (1)
transhumanism (1)
translation (3)
transmedia (8)
transmedia megatext (1)
Transmedia Storytelling (3)
transmedia tourism (1)
transmedial gaming; computer game histories (1)
Transmedial Universe (1)
transmediality (1)
transmediation (1)
Transparency (1)
Transportation (1)
Transportation Theory (1)
Transtextuality (1)
trashtalking (1)
Trauma Studies (1)
travel (1)
Travel Bugs (2)
treatment group (1)
triggers (1)
triple bottom line (1)
trolls (1)
tropes (1)
TRPG (1)
TRRPG (1)
TrueSkill (1)
TTRPG (1)
Turkish digital games (1)
tutorial (1)
TV Tropes.org (1)
Twine (1)
Twinking (2)
twins (1)
Twitch (11)
Twitch streamers and YouTubers (1)
twitch.tv (3)
Twitter (3)
Two-Eyed Seeing (1)
Two-factor theory (1)
type theory (1)
Typology (4)
Typology of games (1)
ubiquitous (1)
ubiquitous computing (2)
ubiquitous games (2)
ubiquity (1)
Ubisoft (1)
Ubisoft Montréal (1)
UK gaming history (1)
UK Videogames (1)
UK videogames industry (1)
Ultima Online (2)
Umwelt (1)
uncanny (5)
Uncanny Valley (2)
uncertainty (2)
uncomfortable interactions (1)
unions (1)
unit operation (1)
unit operations (1)
Units of Being (1)
Unity (1)
Universal design (1)
universal narrative (1)
universe-as-games (1)
universe-as-texts (1)
university (1)
Unlockable (1)
unnatural literary games (1)
unreal (2)
unreliable narration (1)
unsupervised learning (1)
upkeying (1)
urban design (2)
urban game (1)
urban planning (1)
Urban play (3)
urban space (2)
Urban Youth (1)
urbanism (1)
Usability (4)
usage (2)
Use (1)
user centered design (1)
user characteristics (1)
user experience (4)
User Experience (UX) (1)
user experience design (1)
User Immersion (1)
user interfaces (3)
user model (1)
user profiles (1)
user ratings (1)
user responses (1)
user reviews (1)
User testing (1)
user's model (1)
User-created content (1)
User-generated Content (5)
Users (1)
uses of history (1)
utopia (2)
Uzbekistan (1)
Validation (1)
value (2)
Value perception (1)
values (4)
values-driven (1)
Valve (1)
vampire (1)
variety streamers (1)
Vegetal Turn (1)
Venezuela (1)
vernacular creativity (1)
version (1)
Vicarious Kinaesthesia (1)
victimisation (1)
video commentary model (1)
video data (1)
Video game (19)
Video game aesthetics (1)
Video game creation (1)
Video Game Culture (1)
video game design (1)
video game dystopia (1)
Video Game Exhibits (1)
video game genres (1)
video game history (3)
Video game industry (2)
Video game law (2)
Video Game Learning (1)
Video Game Making (1)
video game market (1)
video game marketing (1)
video game messages (1)
video game narrative (1)
video game performance (1)
video game production (1)
Video game questionnaires (1)
video game tourism (1)
video game use (1)
video gamer culture (1)
Video Games (55)
video games as history (1)
Video games behaviour player experience sequential analysis game quality players (1)
Video gaming (3)
Video gaming regulations (2)
Videogame (8)
videogame archives (1)
videogame art (1)
videogame culture (1)
videogame discovery (1)
videogame documentation (1)
Videogame Gameplay Specification (1)
videogame genre theory (1)
videogame hacking (1)
Videogame history (3)
Videogame Industry (2)
videogame interpretation (1)
videogame magazines (1)
videogame music (1)
videogame preservation (1)
Videogame production and consumption (1)
videogame spaces (1)
videogames (26)
Videogaming Community (1)
Viena Karelian dialect (1)
viewers (1)
Viewpoints (1)
vignettes (1)
Viktor Shklovsky (1)
virtual (2)
virtual agents (1)
virtual archaeology (1)
virtual architecture (1)
Virtual Camera (1)
virtual characters (1)
Virtual Cinematography (1)
Virtual Community (2)
virtual companion (1)
Virtual Economy (2)
virtual environment (3)
virtual environments (2)
Virtual Experiences (1)
virtual groping (1)
Virtual identity (3)
virtual instructor (1)
virtual landscapes (1)
Virtual Plague (1)
virtual reality (10)
virtual reality games (1)
virtual societies (1)
virtual space (1)
Virtual Subjectivity (1)
virtual vs. real experience (1)
virtual war (1)
virtual world (2)
Virtual Worlds (12)
VirtualWorlds (1)
Visby Under (1)
visibility (1)
vision (1)
visions (1)
visual (1)
visual aesthetics (1)
Visual analytics (1)
Visual Culture (1)
visual design (1)
visual framing (1)
visual indicators (1)
Visual novel games (1)
visual processing (1)
Visual Programming (1)
visual representation (1)
Visuality (1)
visualization (2)
Vivian James (1)
VMachine Algorithm (1)
vocabulary learning (1)
Voice interaction (1)
voice-based communications (1)
voice-interactive games (1)
voiceover IP (1)
VR (2)
VR Storytelling (1)
VRChat (1)
W40K (1)
waiting (1)
walking (1)
Walking Simulator (1)
walking simulators (3)
walkthrough (2)
walls (1)
wandering games (1)
wandering viewpoint (1)
Wang-tta (1)
War (4)
War coverage (1)
war ethics (1)
war games (2)
wargame (1)
wargames (2)
wargaming (3)
Warhammer (2)
Warhammer 40.000 (1)
Warhammer 40000 (1)
Warp (1)
Waste Sorting (1)
wayfinding (1)
Web 2.0 (2)
Web services (1)
Web survey (1)
Weber (1)
well-being (1)
well-played (1)
Western (1)
western (genre) (1)
WH40K (1)
white (1)
white paper (1)
whiteness (1)
whiteness studies (1)
wicked problems (1)
Wiki Visualization (1)
Wikipedia (1)
wild (1)
Wilden (1)
wilderness (1)
William Carlos (1)
Williams Limbo (1)
Winning (1)
Wolfgang von Kempelen (1)
women (2)
Women and games (1)
women in games (1)
Work (1)
workshop (1)
workshops (1)
World History (1)
World of Warcraft (16)
World Wide Web (1)
worldbuilding (2)
worldness (1)
worldview (2)
WoW (1)
WW2 (1)
WWE (1)
Xbox (1)
Xbox Live (1)
yokosuka (1)
young children (2)
young people (1)
youth game making (1)
youth mental health services (1)
YouTube (5)
Zeebo (1)
Zelda (2)
zero player games (1)
Zhangdaxian (1)
Zhihu (1)
zine (1)
Zombie (1)
Zombieism (1)
Zombies (4)
Zynga (1)
“humanistic sensibility” (1)
Author:
ANY
Aarseth Espen (7)
Abarbanel Brett (1)
Abend Pablo (1)
Abraham Benjamin (1)
Acharya Devi (1)
Aczel James (1)
Adamiak Bartosz (1)
Adams Ernest (1)
Adams Matt (1)
Adams Suellen (1)
Adinolf Sonam (1)
Agrawal Vasundhara (1)
Ahmad Mifrah (1)
Ahn Amy Hasun (1)
Aibara Megumi (3)
Akmal Haider (1)
Al Dafai Samer (1)
Alavesa Paula (1)
Albrechtslund Anne-Mette (1)
Alder Katreena (1)
Alha Kati (9)
Ali Safinah (1)
Allanson Jen (1)
Allison Fraser (3)
Alnajjar Khalid (1)
Aloise Daniel (1)
Alonge Giaime (1)
Altice Nathan (3)
Altizer Roger (2)
Alvarez Igarzábal Federico (3)
Alvarez-Jimenez Mario (1)
Alves Reis Tiago (1)
Amaro Mariana (3)
Amarosa Deanna (2)
Anastasi Rob (1)
Anderson Alice (1)
Anderson Craig G. (2)
Anderson David (1)
Andersson Neil (1)
Andres Lisa (1)
Antle Alissa (1)
Antonellos Madeleine (1)
Apartoglou Charalampos (1)
Appelman Robert (1)
Apperley Thomas H. (6)
Arakawa Chuichi (1)
Araujo Caetano Mayara (1)
Araújo Manuel (1)
Arbiser Ariel (1)
Archie Suzanne (3)
Arhippainen Leena (1)
Arjoranta (1)
Arjoranta Jonne (4)
Armstrong Andrew (1)
Arnedo-Moreno Joan (1)
Arnold Michael (1)
Arrasvuori Juha (1)
Arsenault Dominic (2)
ARVERS Isabelle (1)
Asad Miriam (1)
Ashley Robert William (1)
Ashmore Calvin (1)
Ask Kristine (1)
Aslinger Ben (1)
Asou Naoko (1)
Athavale Sandeep (3)
Aupers Stef (6)
Aversa Davide (1)
Avery Alix (1)
Avouris Nikolaos (1)
Axelrod Lesley (1)
Axelsson Ann-Sofie (1)
Ayoob Mike (1)
Aytemiz Batu (1)
Azadegan Aida (1)
Back Jon (1)
Backe Hans-Joachim (4)
Backlund Per (3)
Bae Kyoungwoo (1)
Baeza-González Sebastián (1)
Bakkerud Frederik (2)
Balela Majed S. (1)
Ball Christopher (4)
Ballagas Rafael "Tico" (1)
Ballou Nick (1)
Baltzar Pauliina (1)
Bang Magnus (1)
Bankler Victor (1)
Banks John A. L. (2)
Barba Evan (2)
Barbara Jonathan (1)
Bardzell Jeffrey (1)
Bardzell Shaowen (1)
Barnabé Fanny (1)
Barros Gabriella A.B. (2)
Bartel Anthony (2)
Barton Meg (2)
Barwick Joanna (1)
Bateman Chris (1)
Batenburg Ronald (1)
Batz Victoria (1)
Baudouin Onno (1)
Baxter-Webb Joe (1)
Bayliss Peter (1)
Bean Steve (1)
Beavers Sian (1)
Beavis Catherine (1)
Becker Katrin (2)
Bednorz Magdalena (2)
Begy Jason (2)
Beil Benjamin (1)
Bekebrede Geertje (1)
Bekker Tilde (2)
Belman Jonathan (3)
Belmonte Avila Juan F. (1)
Bem Caroline (1)
Ben Amara Besma (1)
Ben Said Amjed (1)
Benford Steve (1)
Benford Steven (1)
Bennerstedt Ulrika (1)
Bergamini Andrea (1)
Berge PS (1)
Berger Lukas (1)
Bergström Karl (1)
Bergström Karl J. (1)
Bergstrom Kelly (6)
Berland Matthew (1)
Bettocchi Eliane (1)
Betts Tom (1)
Bidarra Rafael (1)
Bienia Rafael (1)
Bindoff Ivan (1)
Binzak John V. (1)
Birnfeld Kurtz Gabriela (1)
Bizzocchi Jim (4)
Bjarnason Nökkvi Jarl (2)
Björk Staffan (12)
Bjørkelo Kristian A. (2)
Blamey Courtney (1)
Blanco Beatriz (1)
Blom Joleen (3)
Bodi Bettina (1)
Boellstorff Tom (2)
Bogost Ian (2)
Böhme Stefan (1)
Bohne Gunnar (1)
Boman Magnus (1)
Bonanno Philip (1)
Bonello Rutter Giappone Krista (2)
Bonenfant Maude (1)
Bonner Marc (1)
Boonen Casper S. (2)
Bootes Robin (1)
Border Peter M. (1)
Bouça Maura (1)
Boudokhane-Lima Feirouz (1)
Boudreau Kelly (3)
Bourgonjon Jeroen (1)
Boutet Mish (1)
Bowers Alex (1)
Bowman Dean (1)
Boydell Katherine (1)
Boyer Steven (1)
Bozdog Mona (2)
Braad Eelco (1)
Bradt Lowie (1)
Bragge Johanna (1)
Brand Jeffrey E. (2)
Brett Noel (2)
Breuer Johannes (1)
Breyer Felipe (1)
Briggs Jo (1)
Brock T. (2)
Brock Tom (2)
Brolund Thea (2)
Brown Ashley (3)
Brown Douglas (1)
Browne Pierson (1)
Bruckman Amy S. (2)
Brückner Stefan (3)
Brunner Cornelia (1)
Brusk Jenny (1)
Bruyns GJB (1)
Bryan Jeffrey S (1)
Bryce Jo (1)
Buch Tasha (1)
Buckingham David (1)
Buente Wayne (1)
Bujić Mila (1)
Burdette Krista (1)
Burgess Jacqueline (1)
Burke William Q. (1)
Burkholder Ross (1)
Burn Andrew (1)
Bush Nick (2)
Butt (1)
Caballero Contreras Jimena Yisel (1)
Caceres Marcos (1)
Caetano Mayara (2)
Cagiltay Kursat (1)
Caldwell Kyrie Eleison (1)
Calleja Gordon (6)
Cameron David (3)
Campbell Matt (1)
Campos Martzi (1)
Canny John (1)
Canossa Alessandro (3)
Cao Peixin (1)
Cao Yahui (2)
Carbo-Mascarell Rosa (1)
Carbonaro Mike (1)
Cardona-Rivera Rogelio E. (1)
Carini Peter (1)
Carley Kathleen M. (1)
Carlson Darren V. (1)
Carnegie Dale (1)
Carr Diane (6)
Carroll John (3)
Carroll Joti (1)
Carsí-Cubel José Á. (1)
Carter Marcus (8)
Casaleiro André (1)
Casas-Roma Joan (1)
Castagnino Ugolotti Vania (1)
Castaño Olatz (1)
Castelhano Nuno (1)
Castell Suzanne de (2)
Casucci Tallie (1)
Catanese Paul (1)
Catania Alessandro (1)
Cederholm Henrik (1)
Celia (1)
Cesar Miguel (1)
Chadwick Kristine (1)
Chakrabortti Chandranil (1)
Chambers Jason (1)
Champion Erik (4)
Chan Dean (2)
Chan Kah (1)
Chan Sonny (1)
Chanel Guillaume (1)
Chang Jack Shen-Kuen (1)
Chang Tien-Chun (1)
Chapman Adam (1)
Charles Darryl (1)
Chatham Alan (1)
Che Ming-Hung (1)
Chee Florence (2)
Chen Gaowei (1)
Chen Houli (1)
Chen Jiaqin (1)
Chen Kenneth (1)
Chen Mark (1)
Chen Vivian Hsueh Hua (1)
Cheng Paul (1)
Cheng Wenting (1)
Chess Shira (1)
Chia Aleena (1)
Chia Yuan Hung (1)
Chiapello Laureline (2)
Chin Roy (1)
Chiu Wei-Jie (1)
Christensen Laust Juul (1)
Christian Wayne (1)
Christiansen Mikkel V. (1)
Christiansen Peter (2)
Church Jonathan (1)
Ciancia Mariana (1)
Ciavarro Chad (1)
Ciro Llanos Stein (1)
Ciuffreda Antonio (1)
Clark Dan (2)
Clarke Andrew (1)
Clarke Andy (1)
Clegg Benjamin (1)
Clocher Brice (1)
Coavoux Samuel (2)
Coema Dara (1)
Coffman Kelsey (1)
Cole Tom (2)
Collova Francesco (1)
Colton Simon (1)
Colvert Angela (1)
Compagno Dario (1)
Compton Kate (1)
Condis Megan (1)
Connell James (1)
Consalvo Mia (6)
Contreras-Espinosa Ruth S. (1)
Conway Steven (1)
Cook Melissa S. (2)
Cooper Kendra (1)
Cooper Seth (1)
Copier Marinka (3)
Coppock Patrick J. (1)
Corrêa de Araujo João Pedro (1)
Cortés Gómez Sara (1)
Cosima Rughiniș (3)
Costa Steven (1)
Costikyan Greg (2)
Côté Pierre-Marc (1)
Coulton Paul (2)
Courtois Cédric (1)
Cowley Ben (1)
Cox Morgan (1)
Crabtree Andy (1)
Cranmer Geoffrey (1)
Craveirinha Rui (1)
Crawford Emily E (1)
Crenshaw Nicole (1)
Crogan Patrick (2)
Cruz Martínez Manuel Alejandro (1)
Cuccu Sara (1)
Cullen Charlie (1)
Culp Katie McMillan (1)
Cumiskey Miles (2)
Cumming David (2)
Curlew A. Brady (1)
Cutumisu Maria (1)
da Silva Rafael Leonardo (2)
Dahlskog Steve (2)
Dalpiaz Fabiano (1)
Dalvi Girish (3)
Dancheng Zou (1)
Daneels Rowan (1)
Danilovic Sandra (1)
Dansey Neil (2)
Danton Stephen (2)
Davide Fabrizio (1)
Davies Hugh (3)
Davies Oliver (1)
de Andrade e Silva Suen (1)
De Angeli Daniela (1)
de Beer Koos (1)
de Castell Suzanne (6)
De Cock Rozane (1)
de Graaf Mark (2)
De Grove Frederik (1)
de Jong Maaike M. (1)
de Kort Yvonne A. W. (1)
de la Hera Conde-Pumpido Teresa (3)
de la Maza Antonio José Planells (1)
De Mel Anushka (1)
de Moura Grando Carolina (1)
De Paoli Stefano (1)
de Paula Bruno Henrique (2)
de Salas Kristy (2)
de Seta Gabriele (1)
de Smale Stephanie (1)
de Waal Martijn (1)
de Wildt Lars (6)
Deal David (1)
Dearnley James (1)
Debus Michael S. (1)
Declerck Pieterjan (1)
Decock Jan (1)
Deen Menno (1)
Dekker Andrew (1)
del Castillo Héctor (1)
DeLeon Chris (1)
Delve Janet (1)
Dempster Euan (1)
Denegri-Knott Janice (1)
Denner Jill (1)
Denoo Maarten (2)
Denward Marie (1)
Deslauriers Patrick (1)
Destefano Marc (1)
Deterding Sebastian (5)
Devers Deirdre (1)
Dhamelia Malay (1)
Dial A. Joseph (1)
Diamond James (1)
Diamond Jim (1)
Dickinson Patrick (2)
Diephuis Jeremiah (2)
Diesner Jana (1)
Diez-Morel Stephanie L. (1)
Dima Mariza (1)
DiPaola Steve (1)
Dippel Anne (2)
DiSalvo Betsy James (1)
Divotkey Roman (1)
Dix Alan (1)
Dixon Shanly (1)
Dobson Mike (2)
Domahidi Emese (1)
Donahue Rachel (1)
Donald Iain (4)
Donaldson Scott (2)
Dong Jin (1)
Dong Xiaoming (1)
Dormann Claire (2)
Dormans Joris (1)
Doshi Michael C. (1)
Doswell Jayfus (1)
Doucette Alison (1)
Dow Steven (1)
Downs Zara (1)
Doyle-Myerscough Kaelan (1)
Dozo Björn-Olav (1)
Drachen Anders (4)
Drennan Judy C. (1)
Drennan Penny (1)
Driscoll Alicia (1)
Droumeva Milena (2)
Drozd Adam (1)
Dubbelman Teun (2)
Duckett Tom (1)
Duckworth Jonathan (2)
Duffy Jack (1)
Duncan Alexander (1)
Duncan Sean (1)
Dunkel William (1)
Dupont Bruno (1)
Durán David Matencio (1)
Durango Betty (2)
Durga Shree (1)
Duyvestijn Zino (1)
Dymek Mikolaj (3)
Easterly Douglas (2)
Eberhardt Richard (1)
Edelmann Peter (1)
Edwards Michael (1)
Egenfeldt-Nielsen Simon (2)
Eggen Berry (1)
Egglestone Paul (1)
Eglin Roger (2)
Egliston Ben (5)
Eguia-Gomez Jose Luis (1)
Eklund Lina (3)
Ekman Inger (4)
Ekman Stefan (1)
El Rhalibi Abdennour (2)
Eladhari Mirjam (4)
Eladhari Mirjam Palosaari (4)
Elisabeta Toma (2)
Elliott Derek (1)
Elmezeny Ahmed (2)
Encheva Lyuba (1)
Endestad Tor (1)
Enevold Jessica (3)
Engeli Maia (1)
England David (2)
Engström Henrik (6)
Ensslin Astrid (1)
Epstein Hannah (1)
Eranti Veikko (1)
Ericsson Martin (1)
Eriksson Anders (1)
Eriksson Andreas (1)
Eriksson Daniel (2)
Eriksson Jeanette (1)
Ermi Laura (2)
Ernkvist Mirko (2)
Esposito Nicolas (2)
Evernden Dale (1)
Eyles Mark (3)
Falcão Thiago (1)
Fantacci Gemma (1)
Farca Gerald (2)
Farman Jason (1)
Fassone Riccardo (2)
Fasterholdt Martin (1)
Fath Elaine (1)
Fava Daniel (1)
Feci Nadia (1)
Feijs Loe (1)
Felczak Mateusz (4)
Feng Xuanqi (1)
Fernández-Manjón Baltasar (1)
Fernández-Vara Clara (8)
Ferrari Eva (1)
Ferrari Manuela (3)
Ferrari Simon (2)
Ferreira Emmanoel (1)
Ferreira Pedro (1)
Ferri Gabriele (4)
Festl Ruth (1)
Fetzer Frank (1)
Ficocelli Libero (1)
Fields Deborah A. (5)
Filigoi Mattia (1)
Finn Mark (1)
Fiorilli Patrick (1)
Fishburn Joshua (2)
Fisher Stephanie (1)
Fitzgerald Elizabeth (1)
Fitzpatrick Geraldine (2)
Fizek Sonia (4)
Flanagan Mary (11)
Fleet Robert (1)
Fletcher B. D. (1)
Flintham Martin (1)
Focht Cyril (1)
Folajimi Yetunde (1)
Foley Emma (1)
Folkerts (1)
Folkestad James (1)
Forbes Angus G. (1)
Ford Dom (2)
Fordham Joseph (3)
Formosa Paul (2)
Fortim Ivelise (1)
Foxman Maxwell (2)
Fragoso Suely (3)
Frank Anders (2)
Franz Barbara (1)
Frasca Gonzalo (1)
Fraser Tullia C. (1)
Freedman Eric (1)
Freeman Jonathan (1)
Freitas Fabiana (1)
Frelik Paweł (1)
French Martin (1)
Fridenfalk Mikael (1)
Friedhoff Jane (2)
Friman Usva (2)
Frome Jonathan (3)
Fron Janine (1)
Fuchs Mathias (2)
Fujihara Masahito (1)
Fujimoto Toru (1)
Fukui Masanori (2)
Fukuyama Yuki (1)
Füller Johann (1)
Fullerton Tracy (3)
Funk Natalie (1)
Furuichi Masakazu (3)
Gajadhar Brian J. (1)
Galarneau Lisa (2)
Galas Cathleen (2)
Gallagher Rob (5)
Galloway Dayna (2)
Gandy Maribeth (2)
Gao Gege (1)
Garber-Barron Michael (1)
Garda Maria B. (5)
Gardner Daniel (2)
Garite Matt (1)
Garner Gabrielle (1)
Garner Jayden (1)
Gazzard Alison (1)
Gałuszka Damian (1)
Gbadamosi Charles (1)
Genovesi Matteo (1)
Gerber Lukas C. (2)
Gerling Kathrin (1)
Gerrish Grace (1)
Geyser Hanli (2)
Giang Michael T. (1)
Gibbons Craig (1)
Gibbs Martin (9)
Giddings Seth (2)
Gil Rui (2)
Gilleade Kiel Mark (1)
Gillis Stephanie (1)
Gilson Zach (1)
Giuliana Gianmarco Thierry (1)
Glas René (6)
Glean Nicholas (1)
Glenhaber Mehitabel (1)
Göbel Stefan (1)
Goddard William (3)
Godin Danny (1)
Golding Dan (1)
Gomes Renata (1)
Gómez Maureira Marcello A. (2)
Gómez-Martín Marco Antonio (1)
Gómez-Martín Pedro Pablo (1)
González José Antonio (1)
Gonzalez Kyle (1)
Good Judith (1)
Goodine Rebecca (1)
Götzenbrucker Gerit (1)
Gouveia Patrícia (2)
Gow Jeremy (1)
Graaf Shenja van der (1)
Grabarczyk Paweł (4)
Grace Lindsay (2)
Grace Lindsay D (5)
Gradinar Adrian (1)
Graham Mike H. (1)
Graham Ross (1)
Green Craig Paul (1)
Gregersen Andreas (1)
Gregg David (1)
Greuter Stefan (1)
Griffin Stephen N. (1)
Grigg Robert (2)
Grill Kalle (1)
Grimes Sara M. (1)
Grimshaw Mark (1)
Grosemans Eva (1)
Gruenwodlt Leif (1)
Grufstedt Ylva (1)
Gruning Jane (1)
Grüter Barbara (2)
Guajardo Ashley ML (1)
Gualeni Stefano (6)
Guanchez Ines (1)
Guevara-Villalobos Orlando (2)
Gullen Jack (1)
Gunder Anna (1)
Gunderson Marianne (1)
Gursoy Ayse (1)
Gustafsson Anton (1)
Gustafsson Viktor (1)
Guzdail Mark (1)
Ha Daniel (1)
Haahr Mads (2)
Hacker Kelly (1)
Hagen Ulf (2)
Hagikura Jo (2)
Hajinejad Nassrin (1)
Halloran John (1)
Hämäläinen Mika (1)
Hamari Juho (4)
Hammar Emil Lundedal (3)
Hammer Jessica (3)
Hanna Pierre (1)
Hanna Ryan (1)
Hanneghan Martin (1)
Hansen Christian (1)
Hansen Nicolai B. (1)
Hao Yu (2)
Harbord Charly (1)
Harley Dave (1)
Harmeyer Kathleen (1)
Harper David (1)
Harrell Fox D. (1)
Harrer Sabine (4)
Harrington Johnathan (2)
Harrop Mitchell (2)
Harteveld Casper (2)
Hartzheim Bryan Hikari (1)
Harvey Alison (1)
Harviainen J. Tuomas (2)
Hassan Lobna (1)
Hatala Marek (1)
Haussmann Gary (1)
Havaste Ellinoora (1)
Healy John P. (1)
Heaton Andrew (1)
Heijmen Nicky (1)
Heikki Tyni (1)
Heinemann Stefan (1)
Heintz Stephanie (1)
Heliö Satu (3)
Heljakka Katriina (2)
Henderson Joanna (1)
Henderson Laura L. (1)
Henderson Lyn (1)
Henderson Thryn (1)
Henttonen Pentti (1)
Hernandez Luke (1)
Herrera Fernando (1)
Herrewijn Laura (1)
Herzog Michael A. (1)
Hesketh Joseph (1)
Hicks Kieran (1)
Hietanen Herkko (1)
Hilborn Olle (1)
Hill Aubrey (1)
Hill Geoffrey (1)
Hills James (1)
Hinrichs Uta (1)
Hirashima Tsukasa (1)
Hiroya Fujikake (1)
Hitchens Michael (6)
Hjorth Larissa (2)
Ho Cheng-Hong (1)
Ho Jeffrey C F (1)
Ho Yue-Jin (3)
Hoblitz Anna (1)
Hochhalter Brian (1)
Hock-koon Sébastien (1)
Hoeger Laura (1)
Hoffmann Greta (1)
Holme Benjamin (1)
Holmes Jarrek (1)
Holmgård Christoffer (1)
Holopainen Jussi (10)
Homo Ludens (1)
Hong Timothy (1)
Hoogen Wouter M. van den (2)
Hooper Brenton (1)
Hopper Tim (1)
Houe Nina P. (2)
Houghton Noah (1)
Houlmont Pierre-Yves (1)
Houssian Aaron (1)
Howard Kenton Taylor (2)
Howe Daniel C. (1)
Howell Peter (5)
Hsiao Teng-Tai (1)
Hsu Cheryl (1)
Hsu Sheng-Yi (2)
Hu Yifeng (2)
Huang Jinghui (1)
Huang Yu-Han (1)
Huber William (5)
Hugelmann Christopher (2)
Huggard Amy (1)
Huh Youn Jung (1)
Huiberts Sander (1)
Hullett Kenneth (1)
Hung Aaron Chia-Yuan (1)
Hung Chia-Yuan (2)
Hurel Pierre-Yves (1)
Hussein Tim (1)
Hutchinson Rachael (1)
Huuhka Marleena (1)
Iacovides Ioanna (2)
Iantorno Michael (2)
Idone Cassone Vincenzo (1)
Ihamäki Pirita (3)
Ihl Christoph (1)
Ihori Nobuko (1)
Iida Makoto (1)
Ijsselsteijn Wijnand (1)
IJsselsteijn Wijnand A. (3)
IJsselsteijn Wijnand A. IJsselsteijn (1)
Ikeda Hanako (1)
Ikejiri Ryohei (1)
Ikeshita Hanae (1)
Ilsøe Agnete W. (1)
Imbierowicz Eleonora (1)
Innocent Troy (2)
Inoue Akito (1)
Isaksen Aaron (1)
Isbell Charles L. (1)
Isbister Katherine (2)
Ishikawa Takeshi (1)
Ito Kenji (1)
Ivănescu Andra (1)
Iversen Sara Mosberg (1)
Iyer Srividya (1)
Jacevic Milan (4)
Jackson Gary M. (1)
Jackson Nathan J. (1)
Jacob João (1)
Jacob Mikhail (1)
Jacobs Melinda (2)
Jacobs Ruud S (2)
Jacobsen D. Michelle (1)
Jahn Björn (1)
Jahn Katharina (1)
Jakobsson Markus (1)
Jakobsson Mikael (3)
Jakobsson Peter (2)
Jalbert Joseph (1)
James Bradley (1)
Janik Justyna (2)
Jankowski Filip (1)
Jansen Dennis (2)
Janz Jeroen (1)
Jarrett Josh (3)
Jarrett Joshua (1)
Järvelä Simo (2)
Järvinen Aki (4)
Javed Amna (1)
Jayemanne Darshana (6)
Jef (1)
Jefferson Chris (1)
Jeffrey Stuart (1)
Jenson Jennifer (8)
Jerome William J. (1)
Jerrett Adam (2)
Jhala Arnav (1)
Jin Yaewon (3)
Jing Yang (1)
Jiwandono Haryo Pambuko (3)
Joann Moore (1)
Joeckel Sven (1)
Johansson J. Stefan (1)
Johansson Magnus (4)
Johansson Stefan J. (1)
Johansson Troels Degn (2)
Johnson Jeremy (1)
Johnson Mark (2)
Johnson Mark R (6)
Jones Christian M. (2)
Jones Rhys (4)
Jong Morris Siu-Yung (1)
Jonne (1)
Jonsson Fatima (1)
Jonsson Staffan (2)
Jordan Philipp (1)
Jordan Will (2)
Jordan-Douglass Anna (1)
Jörnmark Jan (1)
Joshi Ishika (1)
Judmaier Peter (1)
Jumpertz Sylvie (1)
Jung Bernhard (1)
Junius Nick (1)
Juul Jesper (4)
Jørgensen Anker Helms (1)
Jørgensen Ida Kathrine Hammeleff (1)
Jørgensen Kristine (9)
Jørgensen Thomas Tae-Yang (1)
Kafai Yasmin (2)
Kafai Yasmin B. (8)
Kagen Melissa (2)
Kai Shimin (1)
Kallinen Kari (1)
Kalmanlehto Johan (1)
Kaltman Eric (1)
Kam Matthew (1)
Kamm Björn-Ole (1)
Kamstrup Andreas (1)
Kang Yowei (1)
Kankaanranta Marja (1)
Kankainen Ville (3)
Kao Dominic (1)
Kao Linda (2)
Karhulahti Veli-Matti (11)
Karlsen Faltin (4)
Karlsson Börje Felipe Fernandes (1)
Karrer Martina (1)
Karth Isaac (1)
Karvinen Juho (1)
Kasahara Kazumi (1)
Käsmä Marjukka (1)
Kaspar Kai (1)
Kassam Karim S. (1)
Katchabaw Michael (3)
Katie Salen & Eric Zimmerman (1)
Kato Ryo (1)
Kato Taichi (1)
Kattenbelt Chiel (1)
Kaufman David (1)
Kaufman Geoff (5)
Kaufmann Daniel (1)
Kaufmann Geoff (1)
Kauko Jarmo (1)
Kauppinen Tomi (1)
Kauweloa Sky (1)
Kawai Takashi (1)
Kawakami Satoru (2)
Kayali Fares (4)
Kearney Paul R. (2)
Keating Noah H. (1)
Keeffe Dominique A. (1)
Kellar Melanie (1)
Kelner Judith (1)
Kennedy Helen (1)
Kenski Kate (1)
Keogh Brendan (7)
Kerich Chris (1)
Kerns Connor M. (1)
Kerr Aphra (5)
Kervin Lisa (1)
Khaled Rilla (3)
Khanna Neha (1)
Kim Honesty (2)
Kim Jee Yeon (1)
Kim Juyun (1)
Kimura Yusuke (1)
King Geoff (3)
Kingsepp Eva (1)
Kingsland Kaitlyn (1)
Kinnunen Jani (3)
Kirjavainen Antti (1)
Kirkland Ewan (1)
Kirkpatrick Graeme (1)
Kirman Ben. (1)
Kirriemuir John (1)
Kirschner David (2)
Kivikangas J. Matias (2)
Klabbers Jan H.G. (1)
Klastrup Lisbeth (3)
Klein Michael (1)
Kleinerman Danielle (1)
Klevjer Rune (1)
Klimick Carlos (1)
Knauer Marina (1)
Kneafsey James (1)
Kniestedt Isabelle (1)
Knight Scott (1)
Knight Scott J. (1)
Knoller Noam (1)
Knutson Olivia (2)
Ko Minjin (1)
Koenitz Hartmut (4)
Kohda Youji (1)
Koivisto Elina M. I. (2)
Kolko Beth (1)
Kolko Beth E. (1)
Konzack Lars (2)
Kordyaka Bastian (1)
Korhonen Hannu (4)
Korhonen Tanja (1)
Korris James H. (1)
Kort Yvonne A.W. de (3)
Korva Tuomo (1)
Koskimaa Raine (1)
Koskinen Elina (4)
Koskinen Timo (1)
Kostov Georgi (1)
Koutsouras Panagiotis (1)
Kow Yong Ming (1)
Kowert Rachel (1)
Koyama Yuhsuke (1)
Kozyra Magdalena (1)
Krassen Cindy (3)
Kratchmer Sabrina (1)
Kraut Robert (1)
Krawczyk Stanisław (2)
Krobová Teresa (2)
Kröger Sonja (1)
Kromand Daniel (1)
Krzywinska Tanya (4)
Kucharska Joanna (1)
Kücklich Julian (4)
Kuikkaniemi Kai (1)
Kuittinen Jussi (2)
Kujanpää Tomi (3)
Kukulak Szymon Piotr (1)
Kultima Annakaisa (4)
Kumar Vishesh (1)
Kunigita Hisayuki (1)
Kurabayashi Shuichi (3)
Kurniawan Sri (1)
Kuts Ekaterina (1)
Kway Liting (2)
Kybartas Ben (1)
La Capria Kathryn (2)
Laarni Jani (1)
Laarni Jari (2)
Lacasa Pilar (3)
Ladevèze Charlotte (1)
Lahti Jussi (1)
Lai-Chong Law Effie (1)
Lainema Timo (1)
Laiti Outi (1)
Lajeunesse (1)
Lajeunesse Marc (2)
Lal Shalini (1)
Lambeth Amy (1)
Lamerichs Nicolle (2)
Lammes Sybille (3)
Landwehr Peter (1)
Lange Andreas (1)
Lange-Nielsen Filip (1)
Lankes Michael (1)
Lankoski Petri (6)
Larochelle Audrey (1)
Larson Ian (1)
Lassheikki Christina (1)
Lastowka Greg (1)
Latypova Alina (2)
Laurel Brenda (1)
Lauteren Georg (1)
Lauwaert Maaike (1)
Law Ying-Ying (3)
Lawson Shaun (1)
Leal Francisco (1)
Leavy Brett (1)
Lebreton Rosane (1)
Lederle-Ensign Dylan (1)
Ledwich Brendan (1)
Lee Brandon Junhui (1)
Lee Christopher (1)
Lee Ichia (1)
Lee Jin Ha (1)
Lee Kevin Sang (1)
Lee Yu-Hao (1)
Leijnen Stefan (2)
Leino Olli (4)
Leino Olli Tapio (1)
Leitch Alexandra (1)
Leitman David I. (1)
Lelièvre Edwige (1)
Lemarchand Richard (1)
Lemay Philippe (1)
Lenhart Isaac (2)
Lenkevich Alexander (1)
Lenkevich Alexandre (1)
Lennerfors Thomas (1)
Leorke Dale (1)
Lessard Jonathan (1)
Levy Laura (1)
Lewis Ashley (1)
Lewis Ian (2)
Li Kan Yang (1)
Li Mengqi (1)
Li Wenchao (1)
Li Xiaozhou (1)
Li Yue (1)
Liang Songyi (1)
Liao Ming-Chung (1)
Liapis Antonios (2)
Liboriussen Bjarke (2)
Lichti Nolan (1)
Light Ben (1)
Lim Chong-U (1)
Lim Ji Soo (1)
Lima Luciana (2)
Lin Holin (11)
Lin Zhongpeng (1)
Linares Keith (1)
Linderoth Jonas (7)
Lindley Craig (4)
Lindof Thessa (1)
Lindtner Skarsbø Synnøve (1)
Linehan Conor (1)
Lipowski Inga (1)
Liu Ruitao (1)
Livingstone Daniel (1)
Llagostera Enric Granzotto (1)
Lo Yun Ting (1)
Loban Rhett (1)
Lochrie Mark (2)
Lochwitz Andreas (1)
Lockett William (1)
Logas Heather (2)
Logas Heather Lee (1)
Long Sebastian (1)
Long Vanessa (1)
Lotko Anna (1)
Louchart Sandy (1)
Love Lynn H.C. (1)
Lovell Robb (1)
Lowenhaupt Rebecca (1)
Lowood Henry (1)
Lu Chien (1)
Lu Hsueh-Yu (1)
Lucat Bertrand (2)
Lundedal Nielsen Rune Kristian (3)
Lundgren Sus (2)
Lynch Alice (1)
Lyon Natalie (2)
Lyons David (1)
Løvlie Anders Sundnes (2)
MacBride Robert (1)
MacCallum-Stewart Esther (3)
Macêdo Samuel (1)
MacInnes Ian (1)
Macintyre Blair (2)
Mackay Wendy E. (1)
Macklin Colleen (1)
Mader Stéphanie (1)
Madill Leanna (2)
Madsen Helene (1)
Magerko Brian (1)
Magnussen Rikke (3)
Mahli-Ann R. (1)
Maietti Massimo (1)
Majewski Jakub (1)
Majkowski Tomasz Z. (3)
Malave Ian (1)
Malliet Steven (3)
Mandiberg Stephen (1)
Manero Borja (1)
Mangion Melinda Sue (1)
Manker Jon (1)
Manninen Tony (5)
Manning James (2)
Maraffi Christopher (1)
Marczak Raphaël (4)
Mariani Ilaria (1)
Marklund Björn (3)
Marlowe Tania (1)
Marone Vittorio (1)
Marquet Bernard (1)
Márquez Israel V. (1)
Marriott Tanya (1)
Martey Rosa (1)
Martin Eleanor (1)
Martin Jennifer (1)
Martin Paul (4)
Martin Wendy (1)
Martindale Sarah (1)
Martínez Rut (2)
Martis Raynel G. (1)
Masek Leland (1)
Mason Zach (1)
Mastrocola Vicente Martin (1)
Masuch Maic (2)
Mateas Michael (14)
Matei Ștefania (1)
Mathe Melinda (1)
Mathew Deepak J (1)
Mathrick James (1)
Matsuo Yumi (1)
Mattila Jouka (1)
Mavoa Jane (1)
Mavridou Orion (1)
May Lawrence (3)
Mayer Igor (2)
Mäyrä Frans (7)
Mazalek Ali (1)
Mazeika Jo (1)
Mcallister Graham (3)
McAllister Ken (1)
McBride Pierce (1)
McCabe Hugh (2)
McCracken Janet (1)
McCready Samuel (2)
McCutcheon Chris (1)
McEwan Mitchell (2)
McFarlane Angela (1)
McGonigal Jane (1)
McGraw Tammy (1)
McGregor Leigh Georgia (1)
McIlwain Doris (1)
McIlwaine Sarah (1)
McKinley Zachary A. (1)
McKissack Fraser (1)
Mcklin Tom (1)
McMillan Robyn (1)
McNaughton Matthew (1)
McNeish Wallace (1)
Meadows Charles (1)
Medina Eliana (1)
Melcer Edward (2)
Melo Francisco (1)
Méndez Laura (1)
Meneghelli Agata (1)
Merkel Liz (1)
Meyer Bente (1)
Mieritz Daniel (1)
Milewski Piotr (1)
Milik Oskar (2)
Minassian Hovig Ter (1)
Ming Frank (1)
Mintz Jonathan (1)
Mirza-babaei Pejman (1)
Misfeldt Morten (1)
Mitchell Alex (5)
Mitchell Grethe (2)
Mitgutsch Konstantin (1)
Mobramaein Afshin (1)
Mochocka Aleksandra (1)
Mochocki Michał (2)
Mohan Akash (1)
Molesworth Mike (4)
Monnens Devin (2)
Montero-Reyno Emanuel (1)
Montola Markus (7)
Moore Kyle (1)
Morewedge Carey K. (1)
Morfeld Matthias (1)
Morie Jacquelyn Ford (1)
Möring Sebastian (3)
Moriyama Jun (1)
Morrell Edward (1)
Morris Sue (1)
Mosca Ivan (1)
Moshirnia Andrew V. (1)
Mueller Florian (1)
Muenter Daniel (1)
Muir Adrienne (1)
Mukherjee Hiranya (1)
Mukherjee Souvik (2)
Muller Daniel (1)
Müller Marius (1)
Mulligan Desmond (2)
Mundy Darren (1)
Murphy Dooley J. (3)
Murray Jack (1)
Murray John (1)
Murray Soraya (1)
Muscat Alexander (4)
Mütterlein Joschka (1)
Myers David (4)
Naab Pamela (1)
Nacke Lennart (2)
Nacke Lennart E. (1)
Nakamura Akinori (2)
Nansen Bjorn (3)
Nap Henk Herman (1)
Nash Callum (1)
Natkin Stéphane (1)
Navarro-Remesal Víctor (2)
Nawrocki Maciej (1)
Nealen Andy (1)
Neil Katharine (1)
Neitzel Britta (1)
Nelson Mark J. (1)
Nelson Peter (1)
Neshausen Leanne (1)
Neulight Nina R. (1)
Newall Philip W.S. (2)
Newman James (2)
Newman Ken (4)
Nguyen Anh-Thu (1)
Nguyen C. Thi (1)
Nguyen Truong-Huy D. (1)
Nguyen Uyen Ngoc Phuong (1)
Nicoll Benjamin (2)
Nieborg David B (4)
Niedenthal Simon (4)
Niehaves Björn (1)
Niesenhaus Joerg (2)
Nieuwdorp Eva (1)
Nihei Kenji (1)
Nikken Peter (1)
Nissenbaum Helen (3)
Nitsche Michael (6)
Nixon Michael (2)
Noble Ralph (1)
Nohara Seiko (1)
Nohr Rolf F (1)
Nojima Miho (1)
Nolan Kieran (1)
Nolan Stuart (1)
Nordvall Mathias (1)
Nousiainen Tuula (1)
Novy Tom (1)
Ntelia Renata E. (1)
Nummela Jani (1)
Nummenmaa Timo (3)
Nylund Niklas (1)
Nørgaard Rikke Toft (1)
O'Donnell Casey (1)
O'Neill Eamonn (1)
O'Shea Gerad (1)
Odom Will (1)
Ogino Christopher (1)
Oh Gyuhwan (2)
Okkema Laura (1)
Oks Miriam (1)
Okura Hibiki (1)
Okwo Uche (1)
Oldmeadow Julian (1)
Oldroyd Amanda (1)
Oliva Costantino (3)
Oliver Julian Holland (1)
Oliver Martin (1)
Oliver Vanessa (1)
Ollila Elina (1)
Olsson Camilla (1)
Olsson Carl Magnus (1)
Onuczko Curtis (1)
Ookubo Akira (1)
op de Beke Laura (1)
Osborn Joseph C. (1)
Oswald David (1)
Otemu Getaneh (1)
Ottens Michel (1)
Paavilainen Janne (9)
Pace Tyler (1)
Pagnutti Johnathan (1)
Palmer Karen (1)
Palmquist Adam (1)
Pan Xin (1)
Paoli Stefano De (1)
Paquet Alexandre (1)
Paras Brad (1)
Pargman Daniel (3)
Park Byungho (1)
Park Solip (1)
Parker Felan (1)
Parker J. R. (1)
Parker Lynn (1)
Parnami Aman (1)
Parsler Justin (2)
Partala Timo (1)
Passmore Cale (1)
Paul Christopher A. (3)
Paul Leonard J. (1)
Payne Matthew (1)
Pearce (1)
Pearce Celia (5)
Peinado Federico (1)
Peitz Johan (3)
Pelletier Caroline (2)
Peltonen Jaakko (1)
Peng Tianxiao (1)
Penz François (1)
Pepelanova Meggy (1)
Peppler Kylier A. (1)
Perani Letícia (1)
Pereira Luís Lucas (2)
Pereira Thiago (1)
Perez D. Enrique (1)
Pérez-Zapata Beatriz (1)
Perron Bernard (2)
Perry Kenneth (1)
Persson Louise (1)
Peters Peter (1)
Petrovskaya Elena (1)
Petry Luís C. (1)
Pfeffer Jürgen (1)
Phelps Andrew M. (2)
Philpott Jeffrey S. (1)
Piano Andrea (1)
Pichlmair Martin (2)
Pierce Charlotte (2)
Piittinen Sari (1)
Pinchbeck Dan (5)
Pinto Camila (1)
Pinto Marta (1)
Pirchner Andreas (1)
Piringer Gunter (1)
Piringer Jörg (1)
Poels Karolien (3)
Poels Yorick (1)
Polson Debra (1)
Poremba Cindy (5)
Portelli Jean-Luc (1)
Potanin Robin (1)
Potter Gemma (1)
Power M. (1)
Pöyhönen Teemu (1)
Prada Rui (1)
Prax Patrick (9)
Probst W. (1)
Prokopek Aleksandra (1)
Puay Ru Chua Victoria (1)
Puente Héctor (1)
Pufal Marcel (1)
Punjasthitkul Sukdith (2)
Purgathofer Peter (1)
Puro Jukka-Pekka (1)
Purwandi Edeliya Relanika (2)
Quandt Thorsten (3)
Quinn Mary Magee (2)
Raczkowski Felix (2)
Radu Iulian (1)
Raeburn Gideon (1)
Raessens Joost (1)
Rafinski Adam (1)
Rahman Kashfia (1)
Rahman Waseq (1)
Raines Byron (1)
Rajava Niklas (1)
Rakkomkaew Butt Mahli-Ann (1)
Rambusch Jana (3)
Ramírez-Moreno Carlos (1)
Rancourt Marie-Ève (1)
Rank Stefan (3)
Rao Valentina (1)
Räsänen Eero (1)
Rautalahti Heidi (1)
Rautio Erkka (1)
Rautzenberg Markus (1)
Ravaja Niklas (5)
Ravelin Teija (1)
Ravnyago Sergiy (1)
Răzvan Rughiniș (3)
Reay Emma (1)
Recktenwald Daniel (1)
Redder Ben (1)
Reed Emilie (1)
Regnath Franziska (1)
Reid Andrew J. (1)
Ren Rong (1)
Reng Lars (1)
Resch Gabriel (1)
Reuter Christian (1)
Reynolds Jennifer (1)
Reynolds Ren (1)
Rhody Jason (1)
Ribbens Wannes (2)
Richard Gabriela T. (1)
Richards Deborah (1)
Riedel-Kruse Ingmar H. (2)
Riedl Mark O. (1)
Rieger Markus (1)
Riley Matthew (1)
Rivera Maria Clara Selina (1)
Rizvi Zahra (1)
Röber Niklas (2)
Roberts David L. (1)
Robertson Margaret (1)
Robinson William (2)
Rochat Yannick (1)
Rodden Tom (1)
Roe Curie (1)
Rogers Yvonne (1)
Rogerson Melissa J. (4)
Roinioti Elina (1)
Rojas-Salazar Albert (1)
Roque Licinio (8)
Roque Licínio Gomes (1)
Rosenbaum Howard (1)
Rossi Luca (1)
Roth Christian (2)
Roudavski Stanislav (1)
Rouse Rebecca (1)
Row-Farr Ju (1)
Rowland Duncan (1)
Roy Thomas (1)
Ruan Yu-Chun (1)
Rudraraju Vijay (1)
Ruffino Paolo (5)
Ruggill Judd (1)
Ruiz Kathleen (1)
Ruotsalainen Maria (4)
Rusch Doris C. (3)
Russell-Bennett Rebekah (1)
Rüth Marco (1)
Rutter Jason (1)
Ryan James (3)
Ryan Malcolm (2)
Ryan William (2)
Ryding Karin (1)
Ryu Taiyoung (2)
Saarenpää Hannamari (1)
Saari Timo (3)
Saarinen Eeli (1)
Sakamoto Akira (2)
Salazar Javier (3)
Saldanha Lucinda (1)
Salen Katie (1)
Sali Serdar (1)
Salisbury John (2)
Salminen Mikko (2)
Salter Anastasia (2)
Sánches Arias V.G. (1)
Sanchez Huascar (1)
Sanchez Husacar (1)
Sandford Kathy (1)
Sandqvist Ulf (1)
Sanford Kathy (1)
Sansare Vedant (1)
Santos Hugo (1)
Saridaki Maria (1)
Sarvas Risto (1)
Sasaki Yuji (2)
Sato Kotaro (1)
Sato Tadashi (1)
Sato Yukiko (3)
Saulnier Emilie (1)
Sauvé Louise (1)
Savage Joshua D. (1)
Savolainen Sampo (1)
Scanlon Eileen (1)
Sceppa Carmen (1)
Schaeffer Jonathan (1)
Schneider Edward (1)
Schoenau-Fog Henrik (3)
Scholz Tobias M. (1)
Schott Gareth (11)
Schouten Ben (3)
Schrader Andreas (1)
Schrier Karen (1)
Schuh Joseph (1)
Schultheiss Daniel (2)
Schut Kevin (1)
Schwarz Vera (1)
Schweiger Bartłomiej (1)
Schweizer Bobby (4)
Scully-Blaker Rainforest (6)
Searle Kristin A. (1)
Seay A. Fleming (1)
Seidman Max (4)
Seif El-Nasr Magy (2)
Sellami Hedia Mhiri (1)
Seller Merlin (3)
Sennersten Charlotte (1)
Serada Alesja (3)
Seraphine Frederic (2)
Seula Roger (1)
Seya Yasuhiro (1)
Sezen Digdem (1)
Sezen Tonguc Ibrahim (1)
Shah Jai (1)
Sharma Rhea (1)
Sharp John (2)
Sharp Philip (1)
Shaw Adrienne (2)
Shaza Munifa (1)
She Yasheng (1)
Sheard Adam (1)
Shen Sharon (1)
Sheptykin Iaroslav (1)
Sheridan Stephen (1)
Sherman Jamie (1)
Shibuya Akiko (4)
Shih Patrick C. (1)
Shinkle Eugénie (1)
Shipman Jean P. (1)
Shiyko Mariya (1)
Shoun Akiyo (2)
Shute Valerie (1)
Shyba Lori M. (1)
Si Mei (1)
Sicart Miguel (4)
Sidhu Premeet (2)
Siegel Martin A. (1)
Sihvonen Tanja (7)
Siitonen Marko (2)
Silva Paula Alexandra (1)
Sim Yuin Theng (1)
Simão de Vasconcellos Marcelo (1)
Simard Élodie (1)
Simon Bart (1)
Simons Iain (2)
Sintoris Christos (1)
Sitnikova Tatiana (1)
Siutila Miia (2)
Sivula Anna (2)
Sjoblom Bjorn (3)
Skop Michelle (1)
Slater Stefan (1)
Sloan Robin J. S. (1)
Smedstad Solveig Marie (1)
Smith Gillian (1)
Smith Jonas Heide (1)
Smith Nicholls Florence (1)
Smith Richard (1)
Smith Wally (1)
Smy Phillip (1)
Snowdon Timothy (1)
Soares de Araújo Inesita (1)
Soares Nilson V. (1)
Soares Rui (1)
Soderman Braxton (4)
Sohier Rémy (1)
Solanki Chaitanya (1)
Solberg Ragnhild (1)
Soler Alejandro (1)
Solomon Caleb (1)
Solomon Rob (1)
Sommerseth Hanna (2)
Soppitt Michael (1)
Sotamaa Olli (8)
Soto de la Cruz Jenniffer (1)
Sparrow Lucy (1)
Sparrow Lucy A. (1)
Spiel Katta (1)
Spierling Ulrike (1)
Staaby Tobias (1)
Ståhl Matilda (1)
Staines Dan (1)
Stang Sarah (1)
Staples Cary (1)
Stapleton Andrew J. (1)
Stark Doug (1)
Statham Nataska (1)
Staunstrup Marie M. (1)
Stein Suzanne (1)
Stein Volker (1)
Steinböck Matthias (1)
Steinmetz Ralf (1)
Stenros Jaakko (7)
Sterczewski Piotr (1)
Stern Andrew (1)
Stern Eddo (1)
Stevens Brett (3)
Steward Corey (1)
Stieler-Hunt Colleen (1)
Stokes Benjamin (4)
Stoll Jennifer (1)
Stone Jon (1)
Storgårds Jan (1)
Strååt Björn (1)
Strien Jan (1)
Ström Patrik (1)
Stromer-Galley Jennifer (1)
Strzalkowski Tomek (1)
Sturm Janienke (1)
Su Yanhui (2)
Sugiura Junkichi (1)
Sullivan Anne (1)
Summerville Adam J. (2)
Sun Chuen-Tsai (11)
Sun Chun-Tsai (2)
Sun Jing (1)
Sundén Jenny (1)
Sunnanå Lise (1)
Suomela Riku (1)
Suominen Jaakko (7)
Susi Tarja (3)
Sutherland Lee-Ann (1)
Sutherland Steven C (1)
Sutton Jon (1)
Svahn Mattias (2)
Sveinsdottir Thordis (1)
Švelch Jan (7)
Švelch Jaroslav (1)
Swain Chris (1)
Swalwell Melanie (5)
Symborski Carl (2)
Symeonidi Angeliki Zinovia (1)
Syvänen Antti (1)
Szafron Duane (1)
Szymanezyk Olivier (1)
Sørensen Holm Birgitte (1)
Tajima Sachi (1)
Tam Vincent (1)
Tandavanitj Nick (1)
Tanenbaum Karen (2)
Tanenbaum Theresa (1)
Tanenbaum Theresa J. (4)
Tang Stephen (1)
Tashiro Hirofumi (1)
Tavares José Pedro (2)
Tavinor Grant (3)
Taylor Nicholas (6)
Taylor T.L. (4)
Tepe Susanne (1)
Teramoto Mizuha (1)
Tewari Anuj (1)
Thanawala Rajiv (1)
Thayer Alex (1)
Therrien Carl (5)
Thibault Mattia (3)
Thomas David (2)
Thomas Maureen (1)
Thomas Siobhan (1)
Thomassen Aukje (1)
Thon Jan-Noël (1)
Thumlert Kurt (1)
Tieben Rob (1)
Tiemstra Gordon (1)
Tinn Hong-Hong (1)
To Alexandra (2)
Tobin Samuel (2)
Toft Ida (1)
Toftedahl Marcus (3)
Togelius Julian (2)
Toh Weimin (1)
Toivonen Saara (1)
Tokarchuk Laurissa (1)
Toma Elisabeta (1)
Tomlinson Christine (3)
Tomlinson Penda (1)
Toprak Cagdas (1)
Torgersen Leila (1)
Torner Evan (1)
Torstensson Niklas (1)
Tosca Susana (5)
Tosca Susana Pajares (1)
Totten Christopher (1)
Tran Lien (1)
Trappey Charles (1)
Treanor Mike (4)
Tsapakos Theo (1)
Tshabalala Pippa (1)
Tuomi Pauliina (1)
Türkay Selen (1)
Turpeinen Marko (2)
Tuunanen Janne (1)
Tyack April (1)
Tychsen Anders (2)
Tyler Tom (1)
Tyni Heikki (3)
Udayasankar Subalekha (1)
Ushijima Seido (1)
Vaahensalo Elina (1)
Vacaflor Nayra (1)
Vahlo Jukka (2)
Välisalo Tanja (2)
Vallius Laura (2)
Van Bree Jeroen (1)
Van de Mosselaer Nele (3)
van den Berg Renée (1)
Van Den Bosch Frederik (1)
van den Hoogen Wouter (1)
Van Heel Martijn (1)
van Heerden Adam (1)
van Houten Stijn Pieter (1)
Van Looy Jan (4)
van Mastrigt-Ide Jeroen (1)
van Meurs Richard (1)
van Roessel Lies (2)
van Veen Fjodor (2)
van Vught Jasper (6)
Van Zwieten Martijn (1)
Vandewalle Alexander (3)
Vasconcelos Cordeiro Artur (1)
Vassos Stavros (1)
Vatterrott Heide-Rose (1)
Vella Daniel (7)
Verbeek Fons (1)
Verbraeck Alexander (1)
Verenikina Irina (1)
Verhagen Harko (4)
Vermeulen Lotte (1)
Villardier L. (1)
Virtanen Perttu (1)
Vosmeer Mirjam (2)
Vowell Zach (1)
Vozaru Miruna (1)
Wade Alex (4)
Waern Annika (7)
Wagner LeAnne (1)
Wagner Stefan (1)
Wakkary Ron (1)
Walker Anthony C. (1)
Walker Rettberg Jill (1)
Walz Steffen P. (2)
Wang Hao (4)
Wang Sishi (1)
Wang Yifan (1)
Wang Yu-Wen (1)
Waragai Ikumi (3)
Ward Neil (1)
Wardrip-Fruin Noah (8)
Wargaski Julia (1)
Warmelink Harald (3)
Warnes Christopher (1)
Warpefelt Henrik (3)
Watanabe Katsumi (1)
Watson Jeff (1)
Watters Carolyn (1)
Way Jason (1)
Webber Nick (5)
Wechselberger Ulrich (1)
Wehbe Rina R. (1)
Wei He (1)
Wei Huaxin (2)
Weichelt Sebastian (2)
Weise Matthew (3)
Wells Lindsay (1)
Welsh Timothy (1)
Welton Martin (1)
Wendel Viktor (1)
Wenninger Christian (1)
Werner Linda (1)
Westecott Emma (3)
Westerlaken Michelle (1)
Westerside Andrew (1)
Wetzel RIchard (1)
Whang Leo Sang-Min (1)
White Devin (1)
White Gareth (1)
Whitehead Jim (1)
Wiemer Serjoscha (1)
Wiemker Markus (1)
Wiik Elisa (1)
Wiklund Mats (2)
Wildman Nathan (1)
Wilhelmsson Ulf (2)
Williams Dmitri (1)
Williams J. Patrick (3)
Willumsen Ea Christina (5)
Wilson Andrew (1)
Wilson Douglas (2)
Wilson Jeff (1)
Wilson Stephanie (1)
Wimmer Jeffrey (4)
Windleharth Travis (1)
Winn Chris (1)
Winter Jennifer Sunrise (1)
Wirman Hanna (7)
Wiscombe Simon (1)
Witkowski Emma (2)
Won Young-Shin (1)
Wood Rachel L. (1)
Woodcock Jamie (3)
Woodford Darryl (2)
Woods Will (1)
Woodward Clinton J. (2)
Worpenberg Annika (1)
Wotzko Rebecca (1)
Wright Ryan C. (2)
Wu Hong-An (1)
Wu Jiahui (1)
Wu Minerva (1)
Wu William (1)
Wurm Antonia (1)
Wyeld Theodor G (1)
Wyeth Peta (1)
Xiao Leon Y. (2)
Xu Yan (2)
Yamada Masanori (1)
Yamagata Hitoshi (2)
Yamaguchi Hiroshi (1)
Yamamoto Yuki (1)
Yamazaki Takashi (1)
Yan Chen (1)
Yang Kenneth (1)
Yang Shanshan (1)
Yang Tuo (1)
Yannakakis Georgios (1)
Yeboah Georgina (1)
Yee Nick (1)
Yi Ren (1)
Yiannoutsou Nikoleta (1)
Yilmaz Erdal (1)
Yingrong Chen (1)
Young Bryan-Mitchell (2)
Young R. Michael (1)
Yu Chen-Yi (1)
Yukawa Shintaro (1)
Zabban Vinciane (1)
Zagal José P. (15)
Zakowski Samuel (1)
Zaman Bieke (1)
Zammitto Veronica L. (1)
Zanescu Andrei (3)
Zarzycka Agata (1)
Zendle David (1)
Zhang Dino Ge (1)
Zhang Duoduo (1)
Zhang Eda (1)
Zhang Jingniu (1)
Zhang Zheying (1)
Zhou Hongwei (1)
Zhou Quan (1)
Zhu Feng (3)
Zhu Jichen (2)
Ziegler Juergen (1)
Zielke Markus (1)
Zimmerman Eric (1)
Zook Alexander (1)
Caillois
- 1 article or paper
 
Games to Live With and Die For: Speculations on NikeFuel
Ruffino Paolo
2016
DiGRA/FDG '16 - Abstract Proceedings of the First International Joint Conference of DiGRA and FDG
Copyright © DiGRA 2012 | Banner images on other than front page by Annakaisa Kultima | Website design by Meanfish Ltd