On the border: pleasure of exploration and colonial mastery in Civilization III play the world


Lammes Sybille
2003 DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up

Games like Myst, Civilisation and Anno 1602 are centred around the virtual travelling of the gamer through unknown worlds. The voyage s/he undertakes often hinges on notions of colonialist exploration, turning the gamer into a traveller who surveys and masters unknown domains and learns to control techno-scientific principles along the way. Since such games are related to a mentality of colonialism, questions should be asked about how such games can be located in its discursive formation. This paper will shed light on these questions by analysing Civilization III and my experiences of playing this game.

 

Videogame art: remixing, reworking and other interventions


Mitchell Grethe Clarke Andy
2003 DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up

This paper explores some of the areas of intersection between videogames and both digital and non-digital art practice. By looking at examples of art practice drawn from videogames, it outlines some categories and so provides an overview of this area, placing it within the wider context of contemporary and historical art practice. The paper explores the tendency for much of this work to have elements of subversion or “détournement”, whilst also identifying areas of tension in the appropriation of videogames as material for art practice