Digital Library Keyword Archives
- Proceedings of DiGRA23
adaptation
- 4 articles or papers
Adaptation and Artistic Translation: Localization of The Witcher 3: Wild Hunt in the Context of National Cultures
Prokopek Aleksandra
2022 DiGRA ’22 – Proceedings of the 2022 DiGRA International Conference: Bringing Worlds Together
Game Narrative Through the Detective Lens
Fernández-Vara Clara
2018 DiGRA ’18 – Abstract Proceedings of the 2018 DiGRA International Conference: The Game is the Message
“Game Over, Man. Game Over”: Understanding the Limitations of Ego-Centric Videogame Design and Analysis Through Adaptation of Alien
Keogh Brendan Jayemanne Darshana
2016 DiGRA/FDG '16 - Abstract Proceedings of the First International Joint Conference of DiGRA and FDG
The Game’s Afoot: Designing Sherlock Holmes
Fernández-Vara Clara
2014 DiGRA '13 - Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies
A videogame based on the Sherlock Holmes’ stories by Arthur Conan Doyle is an interesting design challenge, which commercial games have tackled only half-heartedly. This paper discusses this challenge by examining the game design strategies across pre-existing games, then proposes a new set of strategies that would help players become the dweller of 221B Baker Street. The design critique of the games focuses on the actions available to players to become a detective, and the aspects of the interactivity that invite the player to become Sherlock Holmes. The suggested design strategies to encourage detective work are based on prompts from the original stories, such as disguising oneself, doing chemical analyses, or turning the process of deduction into game mechanics.