Realism and the everyday in digital games

Martin Paul
2016 DiGRA/FDG '16 - Abstract Proceedings of the First International Joint Conference of DiGRA and FDG

This paper develops Alexander Galloway’s (2006) theory of social realism in games, arguing that a focus on the relationship between mode of representation, the everyday and the social totality (Lukács, 2001/1938) unpack the critical potential of realism in digital games.