Digital Library Publication Forum Archives
DiGRA/FDG '16 - Abstract Proceedings of the First International Joint Conference of DiGRA and FDG
- 95 articles or papers
A Typology of Verbs Culled From 23,000 Videogame Walkthroughs
Ryan James Ravnyago Sergiy
2016 DiGRA/FDG '16 - Abstract Proceedings of the First International Joint Conference of DiGRA and FDG
TaleBox – a mobile game for mixed-initiative story creation
Castaño Olatz Kybartas Ben Bidarra Rafael
2016 DiGRA/FDG '16 - Abstract Proceedings of the First International Joint Conference of DiGRA and FDG
Exploration of Open Data through Procedural Content Generation
Barros Gabriella A.B.
2016 DiGRA/FDG '16 - Abstract Proceedings of the First International Joint Conference of DiGRA and FDG
A Machine-Learned Framework for Automatic Content Generation, Evaluation, and Critique
Summerville Adam J.
2016 DiGRA/FDG '16 - Abstract Proceedings of the First International Joint Conference of DiGRA and FDG
The majority of procedural level research has relied on human authored rules and heuristics. I intend to develop an end-to-end system capable of examining play, understanding levels and generating new content of similar style and playability, and finally offering analysis and critique of levels. The current roadmap utilizes computer vision, causal modeling, and neural network systems. The system should allow a human to step in at any point and make whatever changes they wish and get all downstream benefits.
A Playful Tinder-Like Interface for Search and Rescue
Lochrie Mark Egglestone Paul Heaton Andrew Baudouin Onno Gradinar Adrian
2016 DiGRA/FDG '16 - Abstract Proceedings of the First International Joint Conference of DiGRA and FDG
Over the last few years, we have witnessed the rise in gamified interfaces from the use of gamification (e.g. points and leaderboards) to more general playful interactions. With more people connected to the Internet and ownership of mobile devices at its highest point, services need to constant evolving for this agile market. Playful and gameful interfaces form the foundations for many services, from dating apps to communication platforms. The project presented in this paper explores the use of co-designing a micro-volunteering playful interaction in an image recognition task to sort and classify photos in search and rescue scenarios.