The Well-Played MOBA: How DotA 2 and League of Legends use Dramatic Dynamics

Winn Chris
2015 DiGRA '15 - Proceedings of the 2015 DiGRA International Conference

This paper will analyse the two most popular games within the MOBA genre, DotA 2 and League of Legends, as performance-designed spaces. By analysing MOBAs as performance and using Marc LeBlanc’s (2006) Tools for Creating Dramatic Game Dynamics as an aesthetic framework the aim is to posit a greater understanding of the ways in which e-Sports and MOBAs specifically can be designed in order to create dramatic tension within the increasing variety of available viewing platforms. In this way, this paper helps present new ways to think about how games can be designed/structured in order to be satisfyingly performed and consumed through increasingly diverse viewing methods.