The Mobile Suit Gundam Franchise: a Case Study of Transmedia Storytelling Practices and the Role of Digital Games in Japan

Nakamura Akinori Tosca Susana
2019 DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix

The present study looks at the Mobile Suit Gundam franchise and the role of digital games from the conceptual frameworks of transmedia storytelling and the Japanese media mix. We offer a historical account of the development of “the Mobile Suit Gundam” series from a producer´s perspective and show how a combination of convergent and divergent strategies contributed to the success of the series, with a special focus on games. Our case can show some insight into underdeveloped aspects of the theory of transmedial storytelling and the Japanese media mix.


The Social Dimension of Collective Storytelling in Skyrim

Puente Héctor Tosca Susana
2014 DiGRA '13 - Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies

This paper examines the social dimension of collective storytelling around a par-ticular ludic object. We study the action role-playing game Skyrim (2011) through a mixed methodology that integrates the humanities and the social sciences. Based on extensive analysis of player generated videos, we demonstrate that the social dimension plays an all-important role in the shaping of storytelling by the Skyrim fan community. Finally, we conceptualize this social dimension in terms of com-munities of practice.


The EverQuest Speech Community

Tosca Susana
2002 Computer Games and Digital Cultures Conference Proceedings

This paper analyses the EverQuest speech community from a pragmatic point of view, in order to find out how multiplayer games speech communities can be characterized. This study is part of the currently ongoing collective project "Have great faction with the dragons - an EverQuest Study" at the IT University in Copenhagen, of which also Jesper Juul's "The open and the closed: Games of emergence and games of progression" and Lisbeth Klastrup's "Interaction forms and tellable events in EverQuest" are a part.


MMOGs and the Ecology of Fiction: Understanding LOTRO as Transmedial World [Abstract]

Klastrup Lisbeth Tosca Susana
2009 DiGRA '09 - Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory

The aim of this paper is to examine the (medium-related) particular strengths and weaknesses of computer games that are part of a wider ecology of fictions previously described by us as transmedial worlds.