Systematic Analysis of In-Game Purchases and Social Features of Mobile Social Games in Japan


Shibuya Akiko Teramoto Mizuha Shoun Akiyo
2015 DiGRA '15 - Proceedings of the 2015 DiGRA International Conference

The mobile social game market is expanding rapidly. Thirty-one popular mobile social games selected by young people (N = 2,660) in Japan during November 2013 were analyzed. The results showed that players could make additional in-game purchases after starting to play 30 of the 31 games. Moreover, limited-time events allowing additional in-game purchases were available in 90% of the games. Results also indicated that not only competitive but also cooperative features are prevalent in social games, and connections to social networking services are recommended in more than 80% of the games.